Can you guys please with the correspondent games use PGN format so the game can be easier to follow.
PGN format
-
- Posts: 1388
- Joined: Thu Jun 10, 2010 1:22 am
- Real Name: Franklin Titus
- Location: 28°32'1"N 81°22'33"W
PGN format
PAWN : Knight >> Bishop >> Rook >>Queen
- Ted Summers
- Posts: 148
- Joined: Thu Jun 10, 2010 12:49 am
- Real Name: Ted Summers
- Location: Marietta, GA (USA)
- Contact:
-
- Site Admin
- Posts: 1226
- Joined: Wed Jun 09, 2010 7:49 am
- Real Name: Jeremy Bernstein
- Location: Berlin, Germany
Re: PGN format
I just made a newkingliveson wrote:Can you guys please with the correspondent games use PGN format so the game can be easier to follow.
-
- Posts: 1388
- Joined: Thu Jun 10, 2010 1:22 am
- Real Name: Franklin Titus
- Location: 28°32'1"N 81°22'33"W
Re: PGN format
Even Better. Man, how I which the pgn module would show a fen for each position as you go through the game.Jeremy Bernstein wrote:I just made a newkingliveson wrote:Can you guys please with the correspondent games use PGN format so the game can be easier to follow.
PAWN : Knight >> Bishop >> Rook >>Queen
-
- Site Admin
- Posts: 1226
- Joined: Wed Jun 09, 2010 7:49 am
- Real Name: Jeremy Bernstein
- Location: Berlin, Germany
Re: PGN format
That would be great. My current wish list:kingliveson wrote:Even Better. Man, how I which the pgn module would show a fen for each position as you go through the game.
x board coordinates (EDIT: just added this)
x side to move indicator (EDIT: added this, too)
- FEN from current position
I will probably have to hack these myself into the code, so it might not happen immediately. But I'll get to it eventually. If there are any JavaScript hackers out there who feel like taking on any of that, check out http://code.google.com/p/pgn4web for the code I'm using.
-
- Posts: 1388
- Joined: Thu Jun 10, 2010 1:22 am
- Real Name: Franklin Titus
- Location: 28°32'1"N 81°22'33"W
Re: PGN format
Thanks for getting it done!Jeremy Bernstein wrote:That would be great. My current wish list:kingliveson wrote:Even Better. Man, how I which the pgn module would show a fen for each position as you go through the game.
x board coordinates (EDIT: just added this)
x side to move indicator (EDIT: added this, too)
- FEN from current position
I will probably have to hack these myself into the code, so it might not happen immediately. But I'll get to it eventually. If there are any JavaScript hackers out there who feel like taking on any of that, check out http://code.google.com/p/pgn4web for the code I'm using.
PAWN : Knight >> Bishop >> Rook >>Queen