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Re: Raid
Posted: Fri Aug 25, 2023 6:33 pm
by OrgZ
From one of the testers progress....
Score of Raid v2.73i_bmi2 vs Raid v2.73_bmi2: 15 - 13 - 22 [0.520]
... Raid v2.73i_bmi2 playing White: 12 - 4 - 9 [0.660] 25
... Raid v2.73i_bmi2 playing Black: 3 - 9 - 13 [0.380] 25
... White vs Black: 21 - 7 - 22 [0.640] 50
Elo difference: 13.9 +/- 73.0, LOS: 64.7 %, DrawRatio: 44.0 %
50 of 50 games finished.
Re: Raid
Posted: Fri Aug 25, 2023 6:52 pm
by OrgZ
Score of Raid v2.73i_bmi2 vs SF-POLY 240823_bmi2: 4 - 4 - 32 [0.500]
... Raid v2.73i_bmi2 playing White: 4 - 0 - 16 [0.600] 20
... Raid v2.73i_bmi2 playing Black: 0 - 4 - 16 [0.400] 20
... White vs Black: 8 - 0 - 32 [0.600] 40
Elo difference: 0.0 +/- 48.4, LOS: 50.0 %, DrawRatio: 80.0 %
40 of 40 games finished.

Re: Raid
Posted: Thu Aug 31, 2023 6:32 pm
by OrgZ
update Raid v2.73i AssauLT
https://pixeldrain.com/u/cWQVfXjD
Enjoy

Re: Raid
Posted: Thu Aug 31, 2023 7:03 pm
by MadMax777
Re: Raid
Posted: Thu Aug 31, 2023 7:22 pm
by Homayoun
MadMax777 wrote: Thu Aug 31, 2023 7:03 pm
Thank you
+1
Re: Raid
Posted: Thu Aug 31, 2023 7:36 pm
by paco69
Re: Raid
Posted: Thu Aug 31, 2023 8:13 pm
by Anton101
Many thanks!
Best regards.
Re: Raid
Posted: Fri Sep 01, 2023 12:58 am
by OrgZ
u r welcome guys.
Mr MZ's suggestion:
REMOVED
code:
PRNG rng(1070372);
for (Piece pc : Pieces)
for (Square s = SQ_A1; s <= SQ_H8; ++s)
Zobrist::psq[pc] = rng.rand<Key>();
for (File f = FILE_A; f <= FILE_H; ++f)
Zobrist::enpassant[f] = rng.rand<Key>();
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
Zobrist::castling[cr] = rng.rand<Key>();
Zobrist::side = rng.rand<Key>();
https://pixeldrain.com/u/gzRFyz2v
Re: Raid
Posted: Fri Sep 01, 2023 2:10 pm
by Anton101
Ok!
Many thanks and best regards.
Re: Raid
Posted: Sun Sep 10, 2023 5:16 am
by OrgZ
Introducing Raid v2.74 Recon
No self learning
https://pixeldrain.com/u/B4kygSSP
Happy testing
TR
