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Re: Raid
Posted: Thu Aug 17, 2023 12:58 pm
by OrgZ
My apology.
I saw they ran on the pc which i used to compile but on the other one they didn't.
I had a look at the code. Heres a fix
https://pixeldrain.com/u/8zJkUHHT
Re: Raid
Posted: Thu Aug 17, 2023 1:07 pm
by Gator007
Many thanks for your help, and for your engines!!
Re: Raid
Posted: Thu Aug 17, 2023 1:24 pm
by OrgZ
Mr Gator007
Please confirm if they r ok on ur side, but on the other pc which they didn't run on my side r running perfectly
Re: Raid
Posted: Thu Aug 17, 2023 7:10 pm
by paco69
OrgZ wrote: Thu Aug 17, 2023 12:58 pm
My apology.
I saw they ran on the pc which i used to compile but on the other one they didn't.
I had a look at the code. Heres a fix
https://pixeldrain.com/u/8zJkUHHT
Hi,
They work perfectly.
Thank you and best regards.
Re: Raid
Posted: Thu Aug 17, 2023 10:55 pm
by Gator007
It works fine, thanks!!
Re: Raid
Posted: Fri Aug 18, 2023 12:11 am
by OrgZ
Thanks
Re: Raid
Posted: Fri Aug 18, 2023 8:04 am
by ZamChess
Thank you OrgZ.
Now work.
All the best for you.
Re: Raid
Posted: Fri Aug 18, 2023 2:25 pm
by OrgZ
ZamChess wrote: Fri Aug 18, 2023 8:04 am
Thank you OrgZ.
Now work.
All the best for you.

Re: Raid
Posted: Thu Aug 24, 2023 9:21 am
by OrgZ
Am looking for someone who can assist me on confirming my tests of Raid devs. So far i hv crafted 3 Raid betas 1 shows dominance over the two and obviously over v2.73.
By confirming: you test the beta on ur side, NOT BULLETS. 2+2 / 3+2/ 3+1/ 3+3 etc is better
Re: Raid
Posted: Thu Aug 24, 2023 11:23 am
by EmptikBest
Sorry I dont do long TCs but I can do 1+0-3+0 TCs, 15 threads Ponder ON if I have time
(
https://outskirts.altervista.org/forum/ ... php?t=4264)