OrgZ wrote: Mon Jun 17, 2024 9:06 am
Sedat Canbaz wrote: Mon Jun 17, 2024 8:58 am
Thanks Tanick and it seems Hurna's old dated lines are still not so dead!
On the other hand,
If you already replayed those time lost games is all right..
But anyhow, against time loses (if using fast Bullet 30s+01s):
Move Overhead have to be increased at least: 300+
E.g for SCCT competitions:
I used to play at 30s+06s with Move overhead: 250
And after playing even so many thousands of games:
So far no any game is recorded to be lost on time!
Greetings )
Not at all.
Thanks, i'll consider that next time
You are welcome
By the way, if I was in your shoes..
I'd go at least for 30sec + 0.6sec
Sure if the target to use fast Bullet..
And please stay far away from 30s+0.1s..
Because 0.1s increments is too much critical,
Especially in long-move games such as after 70-80 moves
Actually the more critical is after 120-150 mıoves..
But if adding increment such as 0.6s (per move),
It is much safer..your produced games will be better in quality too!
Sure I'd like to mention again..in any case with fast Bullet,
The move overhead have to be increased at least 250-300
Greetings