Homayoun wrote: Thu Jul 06, 2023 5:55 am
Hi Mr. Sedat
Thanks for your comment. But I can understand something here. You mentioned that working on a same source code is wasting of time. Then you mentioned that Sfpb performs 12 elo better than stockfish in your tests and it seems that polyfish doesn’t have this advantage in your tests. Now just suppose that polyfish has been created earlier than SFpb (it is a probability). Now can we say working on same source code or similar engines is just wasting of time?
Best regards
Hello Mr. Homayoun
A good question...and thanks for your comments too )
Well, I see that there are some confusions between us
But I think that it's quite normal...we are not all same )
Anyhow, I will try to explain with more details...
1st of all, I don't claim that
All SF-PB and Polyfish vers are based on exactly same source/code!
But in this case..
If both engines are based on same code and has same playing style,
Then as a tester, simply I say again: it is just a waste of time !!
Why I have to spend so many efforts, CPU time.. yes, my work is free,
But not so cheap... )
Continuing...
But what is clear that, e.g according to my latest similarity's results:
https://sites.google.com/site/computers ... -july-2023
We noticed that
1. Engine Polyfish 210623 and SF-PB 190623 show a similarity of 99.00%
So..here is clear that both are almost same, at least on playing style!
Btw, as you may know, SF-PB's main difference (than Polyfish) is that
SF-PB vers are as small exe..I mean SF-PB is using external Evalfiles
Btw, Kayra, LittleBeast, SugaR etc. are relesing is same way... great!'
On other hand, (regarding my organized tours)
My goal is that to test engines with more different playing styles!
But what a pity that, nowadays my wish/goal is became too hard!
Almost daily SF based releases.and we don't know which are very close..
In other words,
I've no much free time (before starting a tour) to use similarity tools!
To understand me, what I mean...you have to be in my shoes..!)
Test 40-50 engines in a tour... and later we can talk... )
One thing more, this is other question of course.. but anyhow )
I found that the way of SF-PB's releasing system is so good!
Because I spend less time for downloading...plus I don't spend
Much time to delete all rest unwanted/not suitable exe files...
Even if I miss, these small exe files don't take too much disk space)!
E.g nowadays,unfortunately many are releasing with over than 200 MB
After extracting...these large eng files are going over than 1 GB...and if
We count also my tested books sizes...all my PC is full with chess files )
Regarding why 12 Elo difference..just a moment please,
I think that here you are missing very important things..
The tested engine versions (in my tours) are not same vers as
E.g with the ones, which I tested on my recent Simex2's results!
So we have no any data about the their similarities..
I mean regarding on older tours.g based on same code or not...
Sure Ii they are based on exactly same code and created in same way
Then...we may ask ourselves, about why there is 12 Elo difference..
But if not... then SF-PB seems to be different and stronger!
If nothing else ...at least under these conditions...
Greetings