Matthias Gemuh wrote:Terminating the ChessGUI project.
There's nothing as bad as a buggy GUI.
I have not been able to account for time forfeits under Windows 64-Bit. Furthermore, ChessGUI has crashed 3 times in just a few days in Martin Thoresen's tournament. If I cannot figure out the cause of the crashes, it makes no sense to continue with the ChessGUI project.
If the project must end here, I shall update ChessGUI one last time.
Cheers,
Matthias.
I am happy to announce that ChessGUI has crashed a further 2 or 3 times.
Crash logs say that the problem occurs alwys while saving pgn live (i.e after every move for online transmission).
Now that I at least know where to look for a solution, I probably will not terminate the ChessGUI project at this point.
Matthias Gemuh wrote:Terminating the ChessGUI project.
There's nothing as bad as a buggy GUI.
I have not been able to account for time forfeits under Windows 64-Bit. Furthermore, ChessGUI has crashed 3 times in just a few days in Martin Thoresen's tournament. If I cannot figure out the cause of the crashes, it makes no sense to continue with the ChessGUI project.
If the project must end here, I shall update ChessGUI one last time.
Cheers,
Matthias.
I am happy to announce that ChessGUI has crashed a further 2 or 3 times.
Crash logs say that the problem occurs alwys while saving pgn live (i.e after every move for online transmission).
Now that I at least know where to look for a solution, I probably will not terminate the ChessGUI project at this point.
Matthias Gemuh wrote:
I am happy to announce that ChessGUI has crashed a further 2 or 3 times.
Crash logs say that the problem occurs alwys while saving pgn live (i.e after every move for online transmission).
Now that I at least know where to look for a solution, I probably will not terminate the ChessGUI project at this point.
I would have assumed it was a problem on your side (and I would have assumed wrong, but the thought of finishing the project for a single bug by a single user would have never crossed my mind).
What's the best way to completely stop a running tournament (stopping all running engines as well) and allow the user to do something else? The interupt button doesn't seem to do this.
What's the best way to completely stop a running tournament (stopping all running engines as well) and allow the user to do something else? The interupt button doesn't seem to do this.
Thanks.
That is still on the to-do list.
"Interrupt" finishes current game before stopping.