Null move in IvanHoe
Null move in IvanHoe
I did the following experiment. Turn off null move in IvanHoe via the flags in material_value.c (I think the other place is when there are promoted pieces in evaluation.c), in InitFlags put FLAGS=0; right after the #if stuff. I played about 5000 games at 15s + 0.25s increment (1 cpu, 2.8Ghz Phenom). Result was a bit over 45 ELO worse, and the version with null move was about 1.5 ply deeper on average.
- Robert Houdart
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Re: Null move in IvanHoe
Thanks, interesting result.
It's a good complement to the "zugzwang" discussion we had recently in this topic.
Robert
It's a good complement to the "zugzwang" discussion we had recently in this topic.
Robert
Re: Null move in IvanHoe
Speaking of which ... what could be done with ivanhoe to improve its zugzwang detection? Is one solution simply to retard null move after reaching a condition of minimal pieces on the board?Robert Houdart wrote:Thanks, interesting result.
It's a good complement to the "zugzwang" discussion we had recently in this topic.
Robert