Note: IvanHoe used new time management settings that prevents it from losing on time or getting in time trouble.
* FireBird Pawn Hash is way too huge for such time control.
Intel(R) Core(TM) i7 4CPU 960 3.20GHz8x @ 4.005 GHz with 4,096 MB Memory
Microsoft Windows XP 64 Bit Professional Service Pack 2 (Build 3790)
Fritz Benchmark:
Speed: 24.98
KNS: 11988
GUI: CB Rybka 3
Book: Perfect 2009-10 moves
Hash: 256
RB and TB: ON
Ponder: OFF
Intel(R) Core(TM)2 Quad Q9550 2.83GHz4x @3.5 GHz 4,096 MB Memory
Microsoft Windows XP 64 Bit Professional Service Pack 2 (Build 3790)
Fritz Benchmark:
Speed: 20.90
KNS: 10032
GUI: CB Rybka 3
Book: Perfect 2009-10 moves
Hash: 256
RB and TB: ON
Ponder: OFF
Gerold,
easier said then done.
To play 200 games at 10 min per engine in theory would take about 66 hours but practically we are talking more than day and a half.
And with hope that there are no exceptions to stop the games in the middle of the night.
So ,as you see it is not easy to play 200 games but going slowly one can reach to decent number of games to make relative evaluation of the engine strength.
Any volunteers?
On my computer, AMD X64 double core, Win XP32 SP3 , the best IvanHoe was T52D. I matched it against T52E at 400 msec + 40 msec time control, 16,034 games (I got bored testing more)
They are virtually equal within +/-4 Elo points interval with 95% confidence. On my comp the order is the following:
Houdini 1.03a > IvanHoe T52D/E > Rybka 4 > Fire 1.31 with >99% confidence, after several long tests at very short time controls. Some of the other IvanHoes are somewhere in between T52D/E and Rybka 4.