A few very long games with 2GB Hash:
More long games with 512 MB Hash:
A few more long games with 256 MB Hash:
Plus a few more with 256 MB Hash:
TimeMoreWhenLosing and TimeMoreWhenWinning were checked for these game.
TimeImitateOpponent: Idea is not to fall too behind on time
TimeMoreWhenLosing: Play slower when eval score gets worse
TimeMoreWhenWinning: play slower when eval score gets better
TimeImitateOpponent and TimeMoreWhenLosing combined have been
tested, and did well. Though TimeMoreWhenLosing code has changed slightly with new conditions added in latest IvanHoe. TimeMoreWhenLosing and TimeMoreWhenWinning only makes sense in very long time control games in my opinion. Used in short/blitz games, IvanHoe might get into time trouble.