- pruning at PV nodes on 14-jan
- allowing SF to blunder at weak levels on 30-jan
I've run some measurement in self-play, using a shallow book (2.5 moves), and 10k games for each level. Note that the only way to measure this correctly is to use fixed depth=1+level for testing (after that it's just wasted testing time, and below you pollute the measure by time being reached before max depth).
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Level(L) elo(L)-elo(L-1)
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1 131
2 107
3 146
4 202
5 221
6 204
7 189
8 188
9 154
10 125
What I am interested to know is the compression factor and the elo offset, to translate the above into human scale. So it would be interesting if people could post their real elo, and their experience against the new skill levels.
For example, I am approx 1600 elo, and after playing a few games, I would place myself somewhere between level 4 and level 5, but closer closer to level 5. And please be honest, and don't just look at your best game: elo is about averages (no takeback), including all those blundered games you play.