Exactly the same usage as Fruit 2.1:
Rybka 1.0 Beta 12/24 Crafty 19.0 2/24 Faile 1.4 2/24 Pepito 1.59 1/24 Phalanx XXII 1/24
Rybka 1.0 Beta 15/24 Crafty 19.0 4/24 Pepito 1.59 3/24 Phalanx XXII 2/24 Faile 1.4 2/24
Rybka 1.0 Beta 16/24 Crafty 19.0 12/24 Phalanx XXII 6/24 Faile 1.4 5/24 Pepito 1.59 4/24
As in the text, the "inverse" relationship must be considered too -- Rybka 1.0 Beta has only 3 features not in Fruit 2.1 by my count, while Crafty 19.0 has more than 10 such features.
EDIT: I guess for doubled pawns you can look for whether an engine penalises both pawns, or just one of them (with a score twice as large), which would then also separate the tripled pawn case.