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AODA ONCE OFF!
Posted: Sat Mar 30, 2024 1:50 pm
by OrgZ
AODA 1.70
This is one of my side engines
Sources
https://github.com/official-stockfish/S ... 43bf21360e
https://github.com/official-stockfish/S ... 1f61a63618
https://tests.stockfishchess.org/tests/ ... 0526c52a94
https://tests.stockfishchess.org/tests/ ... 0526c4f362
For Human vs engine games, I have written the code
"["Time Per Move"] << Option(0, 0, 10000);",
idea brought by dear Homayoun
For human adaptation(when you plan against the engine, you can set how you would like it to spend its time each move)
Heres how it works.
for Engine vs engine leave it at 0. for humans you can adjust it anyhow you like...but from the
values 1-6900 the engine plays fast(as if its using a book and
makes lots of mistakes. from
7000-10000 it plays at a nice rate and strong.
so
i recommend 7000-10000 if you want a strong engine for human play. at value 0 the engine is on default just like any other sf engine.
https://pixeldrain.com/u/NFz3h7Fb
Re: AODA ONCE OFF!
Posted: Sat Mar 30, 2024 3:43 pm
by Homayoun
Thank you very much, Tanick.
Re: AODA ONCE OFF!
Posted: Sat Mar 30, 2024 4:44 pm
by capachess
Thank you very much.
Is there a way to add parameters to modify externally such as trophism, mobility, optimism, value of the pieces, etc. in order to characterize more the engine for human play?
Best regards
Re: AODA ONCE OFF!
Posted: Sat Mar 30, 2024 5:39 pm
by minutka15
Thank you Tanick!
I like your engines with external net!
Best regards
Re: AODA ONCE OFF!
Posted: Sun Mar 31, 2024 7:41 am
by ZamChess
Thank you very much, Tanick !
Re: AODA ONCE OFF!
Posted: Sun Mar 31, 2024 10:08 am
by OrgZ
capachess wrote: ↑Sat Mar 30, 2024 4:44 pm
Thank you very much.
Is there a way to add parameters to modify externally such as trophism, mobility, optimism, value of the pieces, etc. in order to characterize more the engine for human play?
Best regards
You are welcome everyone!
Not at the moment dear Capachess. but so far manipulating time gives the engine a new direction on how it should start to play, considering the way that it suppose to utilize its time.
But that's a great idea, ill look into that someday when am free. if am successful ill implement if not you'll never know
Re: AODA ONCE OFF!
Posted: Sun Mar 31, 2024 11:52 am
by Sedat Canbaz
minutka15 wrote: ↑Sat Mar 30, 2024 5:39 pm
Thank you Tanick!
I like your engines with external net!
Best regards
+1
Yes... that's it..
Greetings
Re: AODA ONCE OFF!
Posted: Sun Mar 31, 2024 5:52 pm
by capachess
Sorry for my poor English language, I do it through Google Translate. Thank you very much again. I am a MF coach of players from various levels to GM and one of my aspects in computer science applied to training are the games with custom engines, for specific opponents, variants of specific openings according to the rating and level of each player, making a deep study of the opponents I personalize certain engines (Rodent, The King, Chesse, etc). These engines allow you to regulate many parameters of the game, I make the opening book according to each player or variant and training games are scheduled with a certain frequency, this has given me very good results at the high level
competition. That's why I'd like to work with one of their engines derived from stockfish. I am grateful for your response. Thank you
Re: AODA ONCE OFF!
Posted: Wed May 29, 2024 3:11 pm
by OrgZ
C_Dragon v3.0 Private continuation from 2022, now With
Random OP. MPV code by MZ
https://pixeldrain.com/u/FMLx8z5n
Nets:
nn-c721dfca8cd3.nnue
nn-baff1ede1f90.nnue
Re: AODA ONCE OFF!
Posted: Wed May 29, 2024 3:36 pm
by minutka15
OrgZ wrote: ↑Wed May 29, 2024 3:11 pm
C_Dragon v3.0 Private continuation from 2022, now With
Random OP. MPV code by MZ
https://pixeldrain.com/u/FMLx8z5n
Nets:
nn-c721dfca8cd3.nnue
nn-baff1ede1f90.nnue
Thank you Tanick!
Would be nice if you could make an engine with small net (around 15-20 mb) to use for blitz games
That is always i am looking for