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Re: Stockfish PB by Skynet
Posted: Mon Nov 06, 2023 9:58 pm
by OrgZ
Re: Stockfish PB by Skynet
Posted: Tue Nov 07, 2023 12:04 pm
by Homayoun
OrgZ wrote: ↑Mon Nov 06, 2023 9:58 pm
Re: Stockfish PB by Skynet
Posted: Sun Dec 03, 2023 4:04 pm
by Homayoun
SF PB 021223_x64 "Tweak return value in futility pruning."
https://pixeldrain.com/u/MGtKoSUb
Thanks to author Skynet.
Re: Stockfish PB by Skynet
Posted: Mon Dec 04, 2023 12:40 pm
by OrgZ
Re: Stockfish PB by Skynet
Posted: Mon Dec 04, 2023 1:42 pm
by Homayoun
OrgZ wrote: ↑Mon Dec 04, 2023 12:40 pm
Re: Stockfish PB by Skynet
Posted: Sun Dec 31, 2023 11:04 am
by Homayoun
SF-PB-301223_x64 "Fix scores from reverse futility pruning."
Note: I didn't remove the "Slow Mover Option" because it can be useful for online players, besides it is a non functional patch and it doesn't affect the engine's strength. But be careful of how you use it.
From SF team ->
The SlowMover option allows users to modify the timeLeft variant, impacting the
engine's time management. However, this feature, while theoretically flexible,
doesn't offer substantial benefits. Instead, it introduces the risk of
non-experienced users altering values without a clear understanding of the
effects, potentially leading to a weaker engine.
The vast majority of SF users don't use it anyway, and based on tests conducted
by fauzi several months ago suggest that changing it would only lose Elo.
https://github.com/official-stockfish/S ... ac73fa7074
ENGINE
https://pixeldrain.com/u/S5cM12ad
Many thanks to author Skynet.
Happy new year to all.
Re: Stockfish PB by Skynet
Posted: Sun Dec 31, 2023 6:34 pm
by OrgZ
Re: Stockfish PB by Skynet
Posted: Sun Dec 31, 2023 7:01 pm
by Homayoun
OrgZ wrote: ↑Sun Dec 31, 2023 6:34 pm
Re: Stockfish PB by Skynet
Posted: Tue Jan 02, 2024 7:57 pm
by Homayoun
SF-PB-010124 "Fix formatting in search.cpp".
https://pixeldrain.com/u/EAS85bq3
Thanks to author Skynet.
Re: Stockfish PB by Skynet
Posted: Mon Jan 08, 2024 3:53 pm
by Homayoun
SF-PB-070124 "Prefix abs with std::", with dual network, keep both nets in same folder with engine.
Many thanks to Marco for the helping me with code! :thank_you:
https://pixeldrain.com/u/VhbAn7UC
https://easyupload.io/dfyi8l
Thanks to author Skynet.