RobboFire, FireRobboBB+ wrote:FireBrat? FireFish?Firebird and Firefly are of course bad choices.
Armageddon 1.0
- Matthias Gemuh
- Posts: 295
- Joined: Wed Jun 09, 2010 2:48 pm
- Contact:
Re: Armageddon 1.0
Aided by engines, GMs can be very strong.
http://www.hylogic.de
http://www.hylogic.de
- armageddon
- Posts: 9
- Joined: Fri Feb 18, 2011 6:12 pm
- Real Name: Djordje Kasabasic
Re: Armageddon 1.0
Thanks guys for the names but I will stick to this one for nowMatthias Gemuh wrote:RobboFire, FireRobboBB+ wrote:FireBrat? FireFish?Firebird and Firefly are of course bad choices.
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- Posts: 44
- Joined: Thu Jun 10, 2010 1:43 am
- Real Name: Justin Blanchard
- Location: United States
Re: Armageddon 1.0
Firefish are cute animals; using this name would guarantee that the engine could get a good logo.BB+ wrote:FireFish?
Re: Armageddon 1.0
I've always found redundancy funny, so I'll go and suggest FireFlame
Re: Armageddon 1.0
All of this wrong it's Fireant, hmm okay it's firebug
- armageddon
- Posts: 9
- Joined: Fri Feb 18, 2011 6:12 pm
- Real Name: Djordje Kasabasic
Re: Armageddon 1.0
just keep them going guys maybe I choose one
Re: Armageddon 1.0
Firegeddon would seem like a compromise.
- armageddon
- Posts: 9
- Joined: Fri Feb 18, 2011 6:12 pm
- Real Name: Djordje Kasabasic
Re: Armageddon 1.0
Uly genial idea as usualUly wrote:Firegeddon would seem like a compromise.
- armageddon
- Posts: 9
- Joined: Fri Feb 18, 2011 6:12 pm
- Real Name: Djordje Kasabasic
Re: Armageddon 1.0
Armegeddon 1.0 tests:
I decided to test Armageddon against new version of Deep Rybka 4.1
Test conditions:
Intel Core 2 Duo E7300
Time: 4'+2". Hash 128. Ponder off. GUI Fritz 12. Tablebases 5 pieces NO Robbo TripleBases. book: Rybka 4.
Armageddon 1.0 vs Deep Rybka 4.1 44:56 (+19 -31 =50)
U can download test games here http://webzoom.freewebs.com/armageddonc ... %204.1.cbv
In the second test I wanted to see how Armageddon will play against the best programs in the world:Houdini, Deep Rybka, Fire, Deep Saros...
Test conditions:
Intel Core 2 Duo E7300
Time: 1'+0". Hash 128. Ponder off. GUI Fritz 12. Tablebases 5 pieces NO Robbo TripleBases. book: NO BOOK.
U can download games HERE http://webzoom.freewebs.com/armageddonc ... s/TEST.cbv
I decided to test Armageddon against new version of Deep Rybka 4.1
Test conditions:
Intel Core 2 Duo E7300
Time: 4'+2". Hash 128. Ponder off. GUI Fritz 12. Tablebases 5 pieces NO Robbo TripleBases. book: Rybka 4.
Armageddon 1.0 vs Deep Rybka 4.1 44:56 (+19 -31 =50)
U can download test games here http://webzoom.freewebs.com/armageddonc ... %204.1.cbv
In the second test I wanted to see how Armageddon will play against the best programs in the world:Houdini, Deep Rybka, Fire, Deep Saros...
Test conditions:
Intel Core 2 Duo E7300
Time: 1'+0". Hash 128. Ponder off. GUI Fritz 12. Tablebases 5 pieces NO Robbo TripleBases. book: NO BOOK.
U can download games HERE http://webzoom.freewebs.com/armageddonc ... s/TEST.cbv
- armageddon
- Posts: 9
- Joined: Fri Feb 18, 2011 6:12 pm
- Real Name: Djordje Kasabasic
Re: Armageddon 1.0
After several days of intensive testing I decided to finish the testing of this version of Armageddon, and to fully devote myself to developing a new version!
Final test results are encouraging but also I need to have in mind the disastrous results against Rybka and Houdini, but also the bad result against Fire 1.31, the program that served as the basis for development of Armageddon!
After all the extensive tests I have come to some conclusions on which way to go in the development of Armageddon and according to that I will continue to develop this program.
The next version of Armageddon (under a different name) should be till the end of this year or early next year! Also I have to say that the next version will be 32bit and 64bit!!!
On this occasion I would like to thank everyone for their support and understanding and to ask you once again to test Armageddon and thus help me to figure out what are his weaknesses and make me easier to remove them!
Finally, I set the table with the final results of Armageddon. All games played 30" per program, no books or TB, 256MB of RAM.
Final test results are encouraging but also I need to have in mind the disastrous results against Rybka and Houdini, but also the bad result against Fire 1.31, the program that served as the basis for development of Armageddon!
After all the extensive tests I have come to some conclusions on which way to go in the development of Armageddon and according to that I will continue to develop this program.
The next version of Armageddon (under a different name) should be till the end of this year or early next year! Also I have to say that the next version will be 32bit and 64bit!!!
On this occasion I would like to thank everyone for their support and understanding and to ask you once again to test Armageddon and thus help me to figure out what are his weaknesses and make me easier to remove them!
Finally, I set the table with the final results of Armageddon. All games played 30" per program, no books or TB, 256MB of RAM.