- 8 bytes to store the position's key (ex : [B4 D3 0C D1 5A 43 43 2D] = [rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1] for the start position)

- 4 bytes to store the move + promoted piece (ex : [00 00 03 1C] = [0 000 001(2) 100(e) 011(4) 100(e)] for the "e2e4" move)

- 4 bytes to store the move score (ex : [00 00 00 46] = 33 centipawns, it means "+0.33/4")

- 4 bytes to store the score depth (ex : [00 00 00 04] = 4, it means "+0.33/4")

- 4 bytes to store the count value (ex : [00 00 00 01] = 1, it means the "e2e4" move was played 1 time)
