use SEE in the evaluation function?
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use SEE in the evaluation function?
I've implemented SEE for sorting and for pruning bad captures in the quiescence search. At the moment I'm trying to improve my evaluation function and am counting attackers and defenders at a certain square to assign bonuses and penalties (hanging piece, loose piece, ...). Why not use the SEE function to calculate this bonus/penalty for a particular square? Is this bad for performance or am I missing something? I've never read somewhere that this can be done so it is probably a bad idea
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- Real Name: Bob Hyatt (Robert M. Hyatt)
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Re: use SEE in the evaluation function?
You do LOTS of evaluations. This would be multiple LOTS of SEE calls.