Symmetrical evaluation and endgame
Posted: Thu Jun 02, 2016 12:55 pm
Bonjour,
I want to add some endgame knowledge in my engine like KRP_kr but I face a problem that's fundamental.
The knowledge says : if white is to move and condition1, white draws => but this breaks the symmetry of evaluation and causes problem when reusing the eval after null move.
What can I do ?
Thanks
I want to add some endgame knowledge in my engine like KRP_kr but I face a problem that's fundamental.
The knowledge says : if white is to move and condition1, white draws => but this breaks the symmetry of evaluation and causes problem when reusing the eval after null move.
What can I do ?
Thanks