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chess engine
Posted: Sat Feb 02, 2013 8:26 pm
by z3ngew
Hello everyone, i am making my own chess game using C#.NET, the problem is that i don't understand the decision tree structure. or example, what does the root contain (current postions) and what does the children of the root contains all the possible moves, Please Help
Thanks in advance,
z3ngew
Re: chess engine
Posted: Sun Feb 03, 2013 11:38 pm
by CDaley11
I'm by no means an expert on chess programming, I've asked many questions on here before. But if you are confused by the search tree and terms used, don't worry thats all relatively simple to understand. The search tree basically works by assuming that both players will make the best moves that they can. The two popular algorithms for this are minimax and negamax. I reccommend using negamax, its really simpler to implement. Once you understand how that works then go for alpha-beta and other optimizations. I'm sure the other users on this forum will be able to help you more than I can.
http://chessprogramming.wikispaces.com/Negamax
Re: chess engine
Posted: Mon Feb 04, 2013 9:50 pm
by z3ngew
thank you CDaley for your support