KBB and KBBKN ending in SF
Posted: Sun Aug 05, 2012 5:40 pm
I have a little more time now and I again try to learn some programming stuff... Besides working with a book, I toy around with stockfish from time to time...
This time I wanted sf to evaluate the KBBK and KBBKN endgames where both B are of the same color as 0.00. However I failed miserably.
In endgame.cpp I changed
into
And in position.h I added
almost at the end of the file -> see https://github.com/glinscott/Stockfish/ ... 0850dcd13e
Any idea what I did wrong?
Greetings
This time I wanted sf to evaluate the KBBK and KBBKN endgames where both B are of the same color as 0.00. However I failed miserably.
In endgame.cpp I changed
Code: Select all
template<>
Value Endgame<KBBKN>::operator()(const Position& pos) const {
assert(pos.piece_count(strongerSide, BISHOP) == 2);
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
assert(!pos.pieces(PAWN));
Value result = BishopValueEndgame;
Square wksq = pos.king_square(strongerSide);
Square bksq = pos.king_square(weakerSide);
Square nsq = pos.piece_list(weakerSide, KNIGHT)[0];
// Bonus for attacking king close to defending king
result += Value(DistanceBonus[square_distance(wksq, bksq)]);
// Bonus for driving the defending king and knight apart
result += Value(square_distance(bksq, nsq) * 32);
// Bonus for restricting the knight's mobility
result += Value((8 - popcount<Max15>(pos.attacks_from<KNIGHT>(nsq))) * 8);
return strongerSide == pos.side_to_move() ? result : -result;
}
Code: Select all
template<>
Value Endgame<KBBKN>::operator()(const Position& pos) const {
assert(pos.piece_count(strongerSide, BISHOP) == 2);
assert(pos.non_pawn_material(strongerSide) == 2*BishopValueMidgame);
assert(pos.piece_count(weakerSide, KNIGHT) == 1);
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
assert(!pos.pieces(PAWN));
Value result = BishopValueEndgame;
Square wksq = pos.king_square(strongerSide);
Square bksq = pos.king_square(weakerSide);
Square nsq = pos.piece_list(weakerSide, KNIGHT)[0];
if(pos.both_color_bishops(strongerSide)){
return VALUE_DRAW;
}
else{
// Bonus for attacking king close to defending king
result += Value(DistanceBonus[square_distance(wksq, bksq)]);
// Bonus for driving the defending king and knight apart
result += Value(square_distance(bksq, nsq) * 32);
// Bonus for restricting the knight's mobility
result += Value((8 - popcount<Max15>(pos.attacks_from<KNIGHT>(nsq))) * 8);
return strongerSide == pos.side_to_move() ? result : -result;
}
}
Code: Select all
inline bool Position::both_color_bishops(Color c) const {
return pieceCount[c][BISHOP] >= 2 &&
opposite_colors(pieceList[c][BISHOP][0], pieceList[c][BISHOP][1]);
}
Any idea what I did wrong?
Greetings