IPON Rating's List Bash Script
Posted: Mon Sep 05, 2011 11:01 pm
The heading is just meant to be provocative.
As you know, IPON is the only chess engine rating's list refusing to make available the games. Again, I want to stress the rating's list integrity is not in question, but rather the uncommon, hardline position even after being pressed by chess enthusiasts since its inception. You can't run for public office and claim not to be a public figure.
What prompted this thread was he (Ingo), posting stripped game files which is just result and not actual data, meaning you cant analyze the games.
For Example:
[Event "Patched, Blitz:2'"]
[Site "VirtualBox"]
[Date "2011.09.05"]
[Round "1"]
[White "Houdini 1.5a x64"]
[Black "IvanHoe 9.47b x64"]
[Result "1-0"]
[ECO "C47"]
[Annotator "0.32;0.12"]
[PlyCount "107"]
[TimeControl "120"]
{Dual Core W=16.5 ply; 2,704kN/s B=16.9 ply;
2,571kN/s} 1. e4 {Both last book move [%eval 32,17] [%emt 0:00:03]} e5 {
[%eval 12,17] [%emt 0:00:04]} 2. Nc3 {(Nf3) [%eval 21,15] [%emt 0:00:02]} Nf6 {
(Nc6) [%eval 13,18] [%emt 0:00:04]} 3. Nf3 {[%eval 25,15] [%emt 0:00:02]} Nc6 {
[%eval 13,17] [%emt 0:00:01]} 4. Be2 {(Bc4) [%eval 19,15] [%emt 0:00:05]} Bd6 {
[%eval 7,17] [%emt 0:00:03]} 5. O-O {[%eval 21,17] [%emt 0:00:02]} O-O {
[%eval 12,16] [%emt 0:00:01]} 6. a4 {(d3) [%eval 15,17] [%emt 0:00:13]} Qe7 {
(a6) [%eval 2,17] [%emt 0:00:05]} 7. Bc4 {(d3) [%eval 27,16] [%emt 0:00:02]}
Bc5 {[%eval 17,17] [%emt 0:00:05]} 8. d3 {[%eval 24,17] [%emt 0:00:04]} Nb4 {
[%eval 17,16] [%emt 0:00:01]} 9. a5 {(Qe2) [%eval 25,17] [%emt 0:00:02]} a6 {
(c6) [%eval 22,17] [%emt 0:00:05]} 10. Bd2 {[%eval 22,15] [%emt 0:00:02]} Ba7 {
[%eval 21,17] [%emt 0:00:04]} 11. Ra3 {(Ra4) [%eval 27,16] [%emt 0:00:01]} d6 {
[%eval 11,17] [%emt 0:00:03]} 12. Rb3 {[%eval 16,16] [%emt 0:00:03]} Nc6 {
[%eval 13,17] [%emt 0:00:01]} 13. Nd5 {[%eval 15,16] [%emt 0:00:01]} Nxd5 {
[%eval 12,16] [%emt 0:00:01]} 14. exd5 {[%eval 21,16] [%emt 0:00:02]} Nd4 {
[%eval 14,17] [%emt 0:00:01]} 15. Nxd4 {[%eval 21,15] [%emt 0:00:00]} Bxd4 {
[%eval 14,16] [%emt 0:00:00]} 16. Be3 {(Qe2) [%eval 19,17] [%emt 0:00:02]} Bxe3
{[%eval 19,18] [%emt 0:00:06]} 17. fxe3 {[%eval 20,15] [%emt 0:00:00]} f5 {
[%eval 18,19] [%emt 0:00:03]} 18. Qd2 {(Rb4) [%eval 25,16] [%emt 0:00:04]} Qd8
{(Ra7) [%eval 14,16] [%emt 0:00:02]} 19. e4 {(c3) [%eval 23,15] [%emt 0:00:02]}
f4 {[%eval 20,17] [%emt 0:00:02]} 20. d4 {[%eval 26,18] [%emt 0:00:01]} Qf6 {
[%eval 20,17] [%emt 0:00:01]} 21. dxe5 {[%eval 28,17] [%emt 0:00:01]} Qxe5 {
[%eval 20,15] [%emt 0:00:00]} 22. Rb4 {[%eval 28,18] [%emt 0:00:02]} Rf7 {
(Ra7) [%eval 24,18] [%emt 0:00:05]} 23. Be2 {[%eval 31,17] [%emt 0:00:02]} h5 {
(g6) [%eval 25,17] [%emt 0:00:05]} 24. h3 {(Qe1) [%eval 32,16] [%emt 0:00:01]}
g6 {[%eval 40,16] [%emt 0:00:03]} 25. Rf2 {(Rf3) [%eval 36,15] [%emt 0:00:01]}
Kf8 {(Kg7) [%eval 37,16] [%emt 0:00:03]} 26. Rf3 {
(Rc4) [%eval 45,16] [%emt 0:00:01]} Ke8 {(g5) [%eval 39,16] [%emt 0:00:01]} 27.
Rc3 {(Qe1) [%eval 54,16] [%emt 0:00:01]} Kd8 {
(Kd7) [%eval 37,16] [%emt 0:00:00]} 28. Qe1 {[%eval 54,17] [%emt 0:00:01]} Qf6
{(Qg5) [%eval 37,16] [%emt 0:00:00]} 29. Rbc4 {
(Qf2) [%eval 54,18] [%emt 0:00:02]} Re7 {[%eval 37,16] [%emt 0:00:00]} 30. Qf2
{[%eval 79,17] [%emt 0:00:02]} h4 {(Rf7) [%eval 148,17] [%emt 0:00:11]} 31.
Rxc7 {[%eval 122,15] [%emt 0:00:01]} Rxc7 {[%eval 148,16] [%emt 0:00:00]} 32.
Qb6 {[%eval 119,14] [%emt 0:00:00]} Qe7 {[%eval 135,17] [%emt 0:00:05]} 33. e5
{[%eval 119,14] [%emt 0:00:00]} Qxe5 {[%eval 152,17] [%emt 0:00:04]} 34. Rxc7 {
(Qxc7+) [%eval 121,13] [%emt 0:00:02]} Ke8 {
(Qe3+) [%eval 127,17] [%emt 0:00:05]} 35. Bd3 {[%eval 101,15] [%emt 0:00:01]}
Bf5 {[%eval 135,16] [%emt 0:00:01]} 36. Qxb7 {[%eval 214,15] [%emt 0:00:02]}
Rd8 {[%eval 233,17] [%emt 0:00:06]} 37. Rg7 {
(Rh7) [%eval 215,16] [%emt 0:00:04]} Qe3+ {[%eval 152,14] [%emt 0:00:04]} 38.
Kh2 {(Kh1) [%eval 371,14] [%emt 0:00:01]} Qg3+ {[%eval 0,11] [%emt 0:00:00]}
39. Kh1 {[%eval 215,15] [%emt 0:00:00]} Qe1+ {[%eval 325,15] [%emt 0:00:02]}
40. Bf1 {[%eval 371,14] [%emt 0:00:00]} Bd7 {
(Qxf1+) [%eval 300,15] [%emt 0:00:01]} 41. Qxa6 {[%eval 295,12] [%emt 0:00:01]}
f3 {[%eval 307,15] [%emt 0:00:00]} 42. gxf3 {
(Qd3) [%eval 302,15] [%emt 0:00:01]} Kf8 {[%eval 298,14] [%emt 0:00:00]} 43.
Rxg6 {[%eval 355,16] [%emt 0:00:01]} Bxh3 {[%eval 298,12] [%emt 0:00:00]} 44.
Rg1 {[%eval 355,15] [%emt 0:00:00]} Bxf1 {[%eval 293,13] [%emt 0:00:00]} 45.
Qxf1 {[%eval 388,16] [%emt 0:00:01]} Qxf1 {[%eval 293,12] [%emt 0:00:00]} 46.
Rxf1 {[%eval 359,15] [%emt 0:00:00]} Rb8 {[%eval 342,15] [%emt 0:00:01]} 47. b3
{(Rb1) [%eval 409,18] [%emt 0:00:01]} Rc8 {(Ra8) [%eval 340,15] [%emt 0:00:00]}
48. Ra1 {(a6) [%eval 447,18] [%emt 0:00:01]} Ke7 {
(Ra8) [%eval 506,18] [%emt 0:00:02]} 49. a6 {[%eval 465,17] [%emt 0:00:01]} Ra8
{[%eval 559,19] [%emt 0:00:01]} 50. a7 {[%eval 492,17] [%emt 0:00:01]} Kd7 {
(Kf6) [%eval 605,19] [%emt 0:00:02]} 51. f4 {
(Kg2) [%eval 578,16] [%emt 0:00:01]} Kc7 {(Kc8) [%eval 652,16] [%emt 0:00:00]}
52. f5 {(Kg2) [%eval 663,16] [%emt 0:00:01]} Kd7 {
(Kd8) [%eval 730,16] [%emt 0:00:01]} 53. Kg2 {[%eval 684,15] [%emt 0:00:00]}
Kc7 {[%eval 797,16] [%emt 0:00:01]} 54. f6 {(Kh3) [%eval 709,14] [%emt 0:00:00]
} 1-0
The discussion anyhow led to me suggesting I could produce similar data without playing a single game. Now, the source below was done in a hurry without much effort. It generates randomly, "games," and outputs results to a chess pgn game file.
Chess Rating's List Simulator:
Anyone can compare the files attached and/or generate one using the bash script; IPON data was extracted from IPON rating's list result which was posted earlier today.
IPON's Results:
Mr. Bauer, Tear down this wall!
As you know, IPON is the only chess engine rating's list refusing to make available the games. Again, I want to stress the rating's list integrity is not in question, but rather the uncommon, hardline position even after being pressed by chess enthusiasts since its inception. You can't run for public office and claim not to be a public figure.
What prompted this thread was he (Ingo), posting stripped game files which is just result and not actual data, meaning you cant analyze the games.
For Example:
[White "Houdini 2.0 STD"] [Black "Deep Junior 12.5"] [Result "1-0"] 1-0 [White "Naum 4.2"] [Black "Houdini 2.0 STD"] [Result "0-1"] 0-1
[Event "Patched, Blitz:2'"]
[Site "VirtualBox"]
[Date "2011.09.05"]
[Round "1"]
[White "Houdini 1.5a x64"]
[Black "IvanHoe 9.47b x64"]
[Result "1-0"]
[ECO "C47"]
[Annotator "0.32;0.12"]
[PlyCount "107"]
[TimeControl "120"]
{Dual Core W=16.5 ply; 2,704kN/s B=16.9 ply;
2,571kN/s} 1. e4 {Both last book move [%eval 32,17] [%emt 0:00:03]} e5 {
[%eval 12,17] [%emt 0:00:04]} 2. Nc3 {(Nf3) [%eval 21,15] [%emt 0:00:02]} Nf6 {
(Nc6) [%eval 13,18] [%emt 0:00:04]} 3. Nf3 {[%eval 25,15] [%emt 0:00:02]} Nc6 {
[%eval 13,17] [%emt 0:00:01]} 4. Be2 {(Bc4) [%eval 19,15] [%emt 0:00:05]} Bd6 {
[%eval 7,17] [%emt 0:00:03]} 5. O-O {[%eval 21,17] [%emt 0:00:02]} O-O {
[%eval 12,16] [%emt 0:00:01]} 6. a4 {(d3) [%eval 15,17] [%emt 0:00:13]} Qe7 {
(a6) [%eval 2,17] [%emt 0:00:05]} 7. Bc4 {(d3) [%eval 27,16] [%emt 0:00:02]}
Bc5 {[%eval 17,17] [%emt 0:00:05]} 8. d3 {[%eval 24,17] [%emt 0:00:04]} Nb4 {
[%eval 17,16] [%emt 0:00:01]} 9. a5 {(Qe2) [%eval 25,17] [%emt 0:00:02]} a6 {
(c6) [%eval 22,17] [%emt 0:00:05]} 10. Bd2 {[%eval 22,15] [%emt 0:00:02]} Ba7 {
[%eval 21,17] [%emt 0:00:04]} 11. Ra3 {(Ra4) [%eval 27,16] [%emt 0:00:01]} d6 {
[%eval 11,17] [%emt 0:00:03]} 12. Rb3 {[%eval 16,16] [%emt 0:00:03]} Nc6 {
[%eval 13,17] [%emt 0:00:01]} 13. Nd5 {[%eval 15,16] [%emt 0:00:01]} Nxd5 {
[%eval 12,16] [%emt 0:00:01]} 14. exd5 {[%eval 21,16] [%emt 0:00:02]} Nd4 {
[%eval 14,17] [%emt 0:00:01]} 15. Nxd4 {[%eval 21,15] [%emt 0:00:00]} Bxd4 {
[%eval 14,16] [%emt 0:00:00]} 16. Be3 {(Qe2) [%eval 19,17] [%emt 0:00:02]} Bxe3
{[%eval 19,18] [%emt 0:00:06]} 17. fxe3 {[%eval 20,15] [%emt 0:00:00]} f5 {
[%eval 18,19] [%emt 0:00:03]} 18. Qd2 {(Rb4) [%eval 25,16] [%emt 0:00:04]} Qd8
{(Ra7) [%eval 14,16] [%emt 0:00:02]} 19. e4 {(c3) [%eval 23,15] [%emt 0:00:02]}
f4 {[%eval 20,17] [%emt 0:00:02]} 20. d4 {[%eval 26,18] [%emt 0:00:01]} Qf6 {
[%eval 20,17] [%emt 0:00:01]} 21. dxe5 {[%eval 28,17] [%emt 0:00:01]} Qxe5 {
[%eval 20,15] [%emt 0:00:00]} 22. Rb4 {[%eval 28,18] [%emt 0:00:02]} Rf7 {
(Ra7) [%eval 24,18] [%emt 0:00:05]} 23. Be2 {[%eval 31,17] [%emt 0:00:02]} h5 {
(g6) [%eval 25,17] [%emt 0:00:05]} 24. h3 {(Qe1) [%eval 32,16] [%emt 0:00:01]}
g6 {[%eval 40,16] [%emt 0:00:03]} 25. Rf2 {(Rf3) [%eval 36,15] [%emt 0:00:01]}
Kf8 {(Kg7) [%eval 37,16] [%emt 0:00:03]} 26. Rf3 {
(Rc4) [%eval 45,16] [%emt 0:00:01]} Ke8 {(g5) [%eval 39,16] [%emt 0:00:01]} 27.
Rc3 {(Qe1) [%eval 54,16] [%emt 0:00:01]} Kd8 {
(Kd7) [%eval 37,16] [%emt 0:00:00]} 28. Qe1 {[%eval 54,17] [%emt 0:00:01]} Qf6
{(Qg5) [%eval 37,16] [%emt 0:00:00]} 29. Rbc4 {
(Qf2) [%eval 54,18] [%emt 0:00:02]} Re7 {[%eval 37,16] [%emt 0:00:00]} 30. Qf2
{[%eval 79,17] [%emt 0:00:02]} h4 {(Rf7) [%eval 148,17] [%emt 0:00:11]} 31.
Rxc7 {[%eval 122,15] [%emt 0:00:01]} Rxc7 {[%eval 148,16] [%emt 0:00:00]} 32.
Qb6 {[%eval 119,14] [%emt 0:00:00]} Qe7 {[%eval 135,17] [%emt 0:00:05]} 33. e5
{[%eval 119,14] [%emt 0:00:00]} Qxe5 {[%eval 152,17] [%emt 0:00:04]} 34. Rxc7 {
(Qxc7+) [%eval 121,13] [%emt 0:00:02]} Ke8 {
(Qe3+) [%eval 127,17] [%emt 0:00:05]} 35. Bd3 {[%eval 101,15] [%emt 0:00:01]}
Bf5 {[%eval 135,16] [%emt 0:00:01]} 36. Qxb7 {[%eval 214,15] [%emt 0:00:02]}
Rd8 {[%eval 233,17] [%emt 0:00:06]} 37. Rg7 {
(Rh7) [%eval 215,16] [%emt 0:00:04]} Qe3+ {[%eval 152,14] [%emt 0:00:04]} 38.
Kh2 {(Kh1) [%eval 371,14] [%emt 0:00:01]} Qg3+ {[%eval 0,11] [%emt 0:00:00]}
39. Kh1 {[%eval 215,15] [%emt 0:00:00]} Qe1+ {[%eval 325,15] [%emt 0:00:02]}
40. Bf1 {[%eval 371,14] [%emt 0:00:00]} Bd7 {
(Qxf1+) [%eval 300,15] [%emt 0:00:01]} 41. Qxa6 {[%eval 295,12] [%emt 0:00:01]}
f3 {[%eval 307,15] [%emt 0:00:00]} 42. gxf3 {
(Qd3) [%eval 302,15] [%emt 0:00:01]} Kf8 {[%eval 298,14] [%emt 0:00:00]} 43.
Rxg6 {[%eval 355,16] [%emt 0:00:01]} Bxh3 {[%eval 298,12] [%emt 0:00:00]} 44.
Rg1 {[%eval 355,15] [%emt 0:00:00]} Bxf1 {[%eval 293,13] [%emt 0:00:00]} 45.
Qxf1 {[%eval 388,16] [%emt 0:00:01]} Qxf1 {[%eval 293,12] [%emt 0:00:00]} 46.
Rxf1 {[%eval 359,15] [%emt 0:00:00]} Rb8 {[%eval 342,15] [%emt 0:00:01]} 47. b3
{(Rb1) [%eval 409,18] [%emt 0:00:01]} Rc8 {(Ra8) [%eval 340,15] [%emt 0:00:00]}
48. Ra1 {(a6) [%eval 447,18] [%emt 0:00:01]} Ke7 {
(Ra8) [%eval 506,18] [%emt 0:00:02]} 49. a6 {[%eval 465,17] [%emt 0:00:01]} Ra8
{[%eval 559,19] [%emt 0:00:01]} 50. a7 {[%eval 492,17] [%emt 0:00:01]} Kd7 {
(Kf6) [%eval 605,19] [%emt 0:00:02]} 51. f4 {
(Kg2) [%eval 578,16] [%emt 0:00:01]} Kc7 {(Kc8) [%eval 652,16] [%emt 0:00:00]}
52. f5 {(Kg2) [%eval 663,16] [%emt 0:00:01]} Kd7 {
(Kd8) [%eval 730,16] [%emt 0:00:01]} 53. Kg2 {[%eval 684,15] [%emt 0:00:00]}
Kc7 {[%eval 797,16] [%emt 0:00:01]} 54. f6 {(Kh3) [%eval 709,14] [%emt 0:00:00]
} 1-0
The discussion anyhow led to me suggesting I could produce similar data without playing a single game. Now, the source below was done in a hurry without much effort. It generates randomly, "games," and outputs results to a chess pgn game file.
Chess Rating's List Simulator:
Code: Select all
#!/bin/bash
MAXENGINECOUNT=22
MAXGAMES=100
# Engine's one position is fixed in this sample
# could be any engine
engine_one_position=1
engine_two_position=2
# Value obtained from weight
engine_one_random_number=0
engine_one_random_number=0
# Chess Engine
chess_engine[1]="Houdini 2.0 STD"
chess_engine[2]="Zappa Mexico II"
chess_engine[3]="Naum 4.2"
chess_engine[4]="Loop 13.6/2007"
chess_engine[5]="Deep Onno 1-2-70"
chess_engine[6]="Deep Shredder 12"
chess_engine[7]="Crafty 23.3 JA"
chess_engine[8]="Jonny 4.00 32b"
chess_engine[9]="Deep Sjeng c't 2010 32b"
chess_engine[10]="spark-1.0 SSE42"
chess_engine[11]="HIARCS 13.2 MP 32b"
chess_engine[12]="Protector 1.4.0 x64"
chess_engine[13]="Strelka 2.0 B"
chess_engine[14]="Spike 1.4 32b"
chess_engine[15]="Gull 1.2"
chess_engine[16]="Deep Rybka 4.1 SSE42"
chess_engine[17]="Deep Junior 12.5"
chess_engine[18]="Stockfish 2.1.1 JA"
chess_engine[19]="Hannibal 1.1"
chess_engine[20]="Umko 1.2 SSE42"
chess_engine[21]="Critter 1.2"
chess_engine[22]="Komodo64 3 SSE42"
# Engine Weights
engine_weight[1]=54
engine_weight[2]=11
engine_weight[3]=24
engine_weight[4]=10
engine_weight[5]=11
engine_weight[6]=25
engine_weight[7]=5
engine_weight[8]=3
engine_weight[9]=20
engine_weight[10]=13
engine_weight[11]=15
engine_weight[12]=14
engine_weight[13]=7
engine_weight[14]=21
engine_weight[15]=16
engine_weight[16]=42
engine_weight[17]=18
engine_weight[18]=46
engine_weight[19]=14
engine_weight[20]=5
engine_weight[21]=45
engine_weight[22]=43
# Engine Color
engine_colour[1]="black"
engine_colour[2]="white"
# switch
switch_side=1
# Result
match_result[1]="1-0"
match_result[2]="0-1"
match_result[3]="1/2-1/2"
game_outcome=3
# Winners and losers are picked here
Random_Game()
{
count=0
while [ "$count" -lt $MAXGAMES ]
do
Get_Random_Number_One;
Get_Random_Number_Two;
if [ $engine_one_random_number -gt $engine_two_random_number ]; then
if [ $switch_side -eq 1 ]; then
game_outcome=1
else
game_outcome=2
fi
elif [ $engine_one_random_number -eq $engine_two_random_number ]; then
game_outcome=3
else
if [ $switch_side -eq 1 ]; then
game_outcome=2
else
game_outcome=1
fi
fi
Record_Game;
let "count += 1"
done
}
# Get weight based random number
Get_Random_Number_One()
{
RANGE=${engine_weight[$engine_one_position]}
engine_one_random_number=$RANDOM
let "engine_one_random_number %= RANGE"
}
Get_Random_Number_Two()
{
RANGE=${engine_weight[$engine_two_position]}
engine_two_random_number=$RANDOM
let "engine_two_random_number %= RANGE"
}
#write game result to pgn file
Record_Game()
{
if [ $switch_side -eq 1 ]; then
echo "[White \"${chess_engine[1]}\"]"
echo "[Black \"${chess_engine[$engine_two_position]}\"]"
echo "[Result \"${match_result[$game_outcome]}\"]"
echo ${match_result[$game_outcome]}
switch_side=0
else
echo "[White \"${chess_engine[$engine_two_position]}\"]"
echo "[Black \"${chess_engine[1]}\"]"
echo "[Result \"${match_result[$game_outcome]}\"]"
echo ${match_result[$game_outcome]}
switch_side=1
fi
echo
} >>"CRLS.pgn"
# Start game
Play_Game()
{
game_count=2
while [ $game_count -le $MAXENGINECOUNT ]
do
engine_two_position=$game_count
Random_Game;
let "game_count += 1"
done
}
# main
Play_Game;
exit 0
IPON's Results:
9/5/2011 5:35:54 PM : Program Elo + - Games Score Av.Op. Draws 1 Houdini 2.0 STD : 2533 15 15 2100 80.7 % 2285 22.8 % 2 Critter 1.2 : 2520 51 51 100 45.5 % 2551 45.0 % 3 Komodo64 3 SSE42 : 2502 52 53 100 43.0 % 2551 42.0 % 4 Deep Rybka 4.1 SSE42 : 2499 52 52 100 42.5 % 2551 43.0 % 5 Stockfish 2.1.1 JA : 2455 54 55 100 36.5 % 2551 39.0 % 6 Deep Shredder 12 : 2365 62 64 100 25.5 % 2551 27.0 % 7 Naum 4.2 : 2356 60 62 100 24.5 % 2551 31.0 % 8 Spike 1.4 32b : 2321 66 69 100 21.0 % 2551 24.0 % 9 Deep Sjeng c't 2010 32b : 2316 66 68 100 20.5 % 2551 25.0 % 10 Deep Junior 12.5 : 2293 70 73 100 18.5 % 2551 21.0 % 11 Gull 1.2 : 2269 74 77 100 16.5 % 2551 19.0 % 12 HIARCS 13.2 MP 32b : 2256 67 71 100 15.5 % 2551 25.0 % 13 Hannibal 1.1 : 2243 66 71 100 14.5 % 2551 25.0 % 14 Protector 1.4.0 x64 : 2236 77 81 100 14.0 % 2551 18.0 % 15 spark-1.0 SSE42 : 2228 76 80 100 13.5 % 2551 19.0 % 16 Deep Onno 1-2-70 : 2197 84 89 100 11.5 % 2551 15.0 % 17 Zappa Mexico II : 2188 86 91 100 11.0 % 2551 14.0 % 18 Loop 13.6/2007 : 2169 95 102 100 10.0 % 2551 10.0 % 19 Strelka 2.0 B : 2102 95 105 100 7.0 % 2551 12.0 % 20 Umko 1.2 SSE42 : 2057 119 106 100 5.5 % 2551 7.0 % 21 Crafty 23.3 JA : 2057 97 106 100 5.5 % 2551 11.0 % 22 Jonny 4.00 32b : 1975 121 24 100 3.5 % 2551 7.0 %
9/5/2011 5:38:52 PM : Program Elo + - Games Score Av.Op. Draws 1 Houdini 2.0 STD : 2544 19 19 2100 82.5 % 2275 1.7 % 2 Critter 1.2 : 2508 69 70 100 42.0 % 2564 2.0 % 3 Komodo64 3 SSE42 : 2504 68 69 100 41.5 % 2564 3.0 % 4 Stockfish 2.1.1 JA : 2475 69 71 100 37.5 % 2564 3.0 % 5 Deep Rybka 4.1 SSE42 : 2460 69 71 100 35.5 % 2564 5.0 % 6 Deep Junior 12.5 : 2364 78 82 100 24.0 % 2564 2.0 % 7 Naum 4.2 : 2344 81 87 100 22.0 % 2564 0.0 % 8 Deep Shredder 12 : 2344 81 87 100 22.0 % 2564 0.0 % 9 Protector 1.4.0 x64 : 2306 84 90 100 18.5 % 2564 3.0 % 10 Gull 1.2 : 2249 95 106 100 14.0 % 2564 0.0 % 11 HIARCS 13.2 MP 32b : 2241 96 106 100 13.5 % 2564 1.0 % 12 Hannibal 1.1 : 2241 94 103 100 13.5 % 2564 3.0 % 13 Spike 1.4 32b : 2234 98 110 100 13.0 % 2564 0.0 % 14 Zappa Mexico II : 2226 99 110 100 12.5 % 2564 1.0 % 15 Deep Sjeng c't 2010 32b : 2226 99 110 100 12.5 % 2564 1.0 % 16 Loop 13.6/2007 : 2218 99 111 100 12.0 % 2564 2.0 % 17 spark-1.0 SSE42 : 2201 103 115 100 11.0 % 2564 2.0 % 18 Deep Onno 1-2-70 : 2151 116 134 100 8.5 % 2564 1.0 % 19 Strelka 2.0 B : 2101 129 137 100 6.5 % 2564 1.0 % 20 Umko 1.2 SSE42 : 2052 142 88 100 5.0 % 2564 2.0 % 21 Crafty 23.3 JA : 1964 171 0 100 3.0 % 2564 2.0 % 22 Jonny 4.00 32b : 1964 0 0 100 0.5 % 2564 1.0 %
Mr. Bauer, Tear down this wall!