Robbobase origin
Posted: Fri Mar 11, 2011 9:47 pm
Don't see anywhere a discussion about the origin of the robbobase code. Is it presumably "original"?
Where you rate creation of the robbobase code on the "difficulty" scale? Hats off to the robbobase author(s)? Or, rather, nothing to sneeze at?BB+ wrote:I have not seen anyone claim that it is not original to "Roberto Pescatore" (maybe "plus Decembrists"), except what I mentioned here regarding the computation of a suffix tree in the compression phase.
About a year ago, I read somewhere in a Forum that they traced some origin with somebody real (not any "Roberto Pescatore"), doing a research project.BB+ wrote:I have not seen ....
My only recollection of something like that was that Conkie(?) found an Italian guy who had been doing bitbases on/off for a number of years. I don't think there was anything definite. Maybe asking the EGTB forum would be the way to go.About a year ago, I read somewhere in a Forum that they traced some origin with somebody real (not any "Roberto Pescatore"), doing a research project.
Hats off, definitely (even if it started out as someone else's research project, as conjectured above). The building code is much faster than Nalimov (especially after they added SMP, and the Larsson/Sadakane code I mentioned above), and they use less disk space in the "TotalBases" than any other such format (450GB vs 1.2TB for "standard" 6s). Even "minor" points like saving "win, draw, distance-to-loss" instead of "loss, draw, distance-to-win" (as FEG does, I think) seem to be done the "correct" way to my mind (well, after seeing their choice, now I understand why this is likely the superior way). The indexing is superior to Nalimov, but that doesn't say much. They have 5+1 done, and also a bitbase option, recently adding "dynamic loading" to the latter (previously, before they did 6s, you had to have these bitbases in memory it seems). The "Blocked" bases are another plus, though I guess they could go further and add "opposing pawns on same file" more generally.Where you rate creation of the robbobase code on the "difficulty" scale? Hats off to the robbobase author(s)? Or, rather, nothing to sneeze at?
I think BB+ gives a good advice: "Maybe asking the EGTB forum would be the way to go."benstoker wrote:Don't see anywhere a discussion about the origin of the robbobase code. Is it presumably "original"?
Given Conkie's history of investigation success, it will be prudent to take whatever he says with a grain of salt. The thread (or topic) was created by Michael D. on talkchess EO hidden (requires log-in) sub-forum. I recall downloading some source and could not verify any of his wild claims.BB+ wrote:My only recollection of something like that was that Conkie(?) found an Italian guy who had been doing bitbases on/off for a number of years. I don't think there was anything definite. Maybe asking the EGTB forum would be the way to go.About a year ago, I read somewhere in a Forum that they traced some origin with somebody real (not any "Roberto Pescatore"), doing a research project.
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A search in talkchess (nothing hidden...) with Michael Diosi and robbobase leads tokingliveson wrote:...was created by Michael D. on talkchess EO hidden (requires log-in) sub-forum.
Yes, Engine Origins to discuss clones. Hidden forum is not visible to the public.ernest wrote:You mean Michael Diosi?kingliveson wrote:...was created by Michael D. on talkchess EO hidden (requires log-in) sub-forum.
What is talkchess EO hidden subforum?
In the mean time, I had edited my post!...kingliveson wrote:Yes, Engine Origins to discuss clones. Hidden forum is not visible to the public.