Firstly, with Rybka 1.3 the node count was "normal", over 1Mnps on the given machine in 2004:
Subject: Rybka @ 64 bit From: Vasik Rajlich Message Number: 356880 Date: March 27, 2004 at 04:14:02 Rybka 1.3 --- Athlon 3400+, 32 bit win XP: 1,201,030 nps Athlon 3400+, 64 bit win server '03, 32 bit .exe: 1,201,030 Athlon 3400+, 64 bit win server '03, 64 bit .exe (win DDK compiler): 1,506,580 The speedup is around 20%. There is a small hopefully-temporory caveat, something is choking the UCI output under the 64 bit OS. When Rybka sends all of the UCI "info XXX" commands to the GUI, the nps rate drops by about 20%! The above is with all UCI "info XXX" commands disabled. Vas
Subject: Re: Shredder 8 secret: search depth? From: Vasik Rajlich Message Number: 356131 Date: March 23, 2004 at 05:05:56 True. What exactly the "Big Three" engines do is not 100% clear, however after considerable playing around I can make some observations/hypotheses. Shredder is the most aggressively tuned, and the "deepest" searcher. It's possible that it is not reporting its NPS rates truthfully [...] Depth I agree about [that it is hard to compare between engines]. There aren't too many ways to calculate NPS, though, this is real info IMO.
Subject: Re: The Rybka Flamewar & question for Vasik From: Vasik Rajlich Message Number: 487297 Date: February 17, 2006 at 04:23:50 [...] >I would think that no matter how creative your counting scheme is, it should still increase monotonically. > >anthony [...] Actually, if you go in a debugger, you can trivially see that two quantities are being combined. One I call "gulp", this is for me the interesting figure (for my private tests). The second is a simple ticker for the next I/O check.