Fire 1.5
Posted: Wed Jun 01, 2011 10:25 am
Gibt es hier als UCI zum Download: http://users.telenet.be/chesslogik//fire.htm
Die Engine scheint spielstärkemäßig zugelegt zu haben. Leider hatte ich auf Schach.de schon in einer zweiten Blitzpartie mit der 32-Bit Engine einen Hänger. Hier eine Partie die ohne "Hänger" zuende ging:
[Event "Wertungspartie, 3m + 0s"]
[Site "Maschinenraum"]
[Date "2011.05.31"]
[Round "?"]
[White "Wolkenlos, Fire 1.5 xTreme w32"]
[Black "Squeek, Houdini 1.5a x64"]
[Result "1/2-1/2"]
[ECO "D49"]
[WhiteElo "2424"]
[BlackElo "2664"]
[Annotator "0.06;0.27"]
[PlyCount "89"]
[EventDate "2011.06.01"]
[TimeControl "180"]
{Houdini 1.5a x64: 22.1 ply; 12.651kN/s Intel(R) Core(TM) i7 CPU 950
@ 3.07GHz 4293MHz, (4 threads), en-chess.ctg, 64 MB} 1. d4 {B/0 0} Nf6 {B/0 0}
2. Nf3 {B/0 0} d5 {B/0 0} 3. c4 {B/0 0} c6 {B/0 0} 4. e3 {B/0 0} e6 {B/0 0} 5.
Nc3 {B/0 0} Nbd7 {B/0 0} 6. Bd3 {B/0 0} dxc4 {B/0 0} 7. Bxc4 {B/0 0} b5 {B/0 0}
8. Bd3 {B/0 0} a6 {B/0 0} 9. e4 {B/0 0} c5 {B/0 0} 10. e5 {B/0 0} cxd4 {B/0 0}
11. Nxb5 {B/0 0} axb5 {B/0 0} 12. exf6 {B/0 0} gxf6 {B/0 0} 13. O-O {B/0 0} Qb6
{B/0 0} 14. Qe2 {B/0 0} Bc5 {B/0 0} 15. b4 {0.06/15 7} Bxb4 {B/0 0} 16. Rb1 {
-0.04/16 3} Bc5 {B/0 0} 17. Bxb5 {0.12/16 3} Ke7 {B/0 0} 18. Rd1 {0.00/17 10}
Bb7 {(Tg8) B/0 0} 19. Nxd4 {0.24/17 7} Bxd4 {0.27/20 5} 20. Bxd7 {0.24/18 0}
Qxb1 {0.26/18 0} 21. Ba3+ {0.25/19 4} Rxa3 {0.35/22 2} 22. Rxb1 {0.25/19 0} Bd5
{0.27/23 4} 23. Qb5 {0.18/20 3} Be5 {0.29/22 0} 24. Re1 {0.19/20 5} Rxa2 {
0.27/23 0} 25. Bc6 {0.19/20 2} Bxc6 {0.27/24 0} 26. Qxc6 {0.09/20 10} Rd8 {
0.26/25 0} 27. Qc5+ {(Qb7+) 0.18/20 3} Rd6 {(Ke8) 0.21/23 4} 28. Qb4 {0.18/19 4
} Bd4 {(Tc2) 0.27/22 2} 29. Rd1 {0.09/20 6} e5 {0.23/24 0} 30. h3 {
(h4) 0.07/20 14} Bxf2+ {0.15/22 4} 31. Kh2 {0.03/20 0} Bd4 {0.17/24 6} 32. Rc1
{0.11/20 0} Ra7 {0.16/23 17} 33. g4 {0.05/20 0} Ke6 {(Tad7) 0.16/21 4} 34. Rc2
{(Rf1) 0.02/17 4} h6 {(Tad7) 0.16/20 4} 35. Re2 {(Qb8) 0.03/17 7} Raa6 {
(Tad7) 0.11/21 3} 36. Qb7 {(Qb8) 0.07/17 4} Rac6 {(Tab6) 0.09/21 2} 37. Qa8 {
(Qb1) 0.00/18 3} Ke7 {0.08/21 4} 38. Kg2 {(Qb8) 0.00/19 0} Rc1 {(Tc3) 0.08/20 3
} 39. Qb7+ {(Qa3) 0.00/20 4} Rd7 {0.07/23 3} 40. Qb4+ {0.00/20 0} Bc5 {
0.07/23 2} 41. Qb8 {0.00/20 0} Bd4 {
(Td3) Wolkenlos,Fire 1.5 xTreme w32 bietet Remis 0.05/22 2} 42. Qb4+ {
(Qb5) 0.00/22 3} Rd6 {(Lc5) 0.05/22 3} 43. Qb7+ {(Qd2) 0.00/21 3} Kf8 {
(Td7) 0.05/23 3} 44. Qb8+ {0.00/21 3} Ke7 {0.05/25 0} 45. Qb7+ {
(Lag: Av=0.20s, max=0.7s) 0.00/23 3} 1/2-1/2
Ferner blieb die Engine auch unter der Shredder Classic GUI im Analysemodus einige Male hängen. Wie ist euer erster Einduck?
Die Engine scheint spielstärkemäßig zugelegt zu haben. Leider hatte ich auf Schach.de schon in einer zweiten Blitzpartie mit der 32-Bit Engine einen Hänger. Hier eine Partie die ohne "Hänger" zuende ging:
[Event "Wertungspartie, 3m + 0s"]
[Site "Maschinenraum"]
[Date "2011.05.31"]
[Round "?"]
[White "Wolkenlos, Fire 1.5 xTreme w32"]
[Black "Squeek, Houdini 1.5a x64"]
[Result "1/2-1/2"]
[ECO "D49"]
[WhiteElo "2424"]
[BlackElo "2664"]
[Annotator "0.06;0.27"]
[PlyCount "89"]
[EventDate "2011.06.01"]
[TimeControl "180"]
{Houdini 1.5a x64: 22.1 ply; 12.651kN/s Intel(R) Core(TM) i7 CPU 950
@ 3.07GHz 4293MHz, (4 threads), en-chess.ctg, 64 MB} 1. d4 {B/0 0} Nf6 {B/0 0}
2. Nf3 {B/0 0} d5 {B/0 0} 3. c4 {B/0 0} c6 {B/0 0} 4. e3 {B/0 0} e6 {B/0 0} 5.
Nc3 {B/0 0} Nbd7 {B/0 0} 6. Bd3 {B/0 0} dxc4 {B/0 0} 7. Bxc4 {B/0 0} b5 {B/0 0}
8. Bd3 {B/0 0} a6 {B/0 0} 9. e4 {B/0 0} c5 {B/0 0} 10. e5 {B/0 0} cxd4 {B/0 0}
11. Nxb5 {B/0 0} axb5 {B/0 0} 12. exf6 {B/0 0} gxf6 {B/0 0} 13. O-O {B/0 0} Qb6
{B/0 0} 14. Qe2 {B/0 0} Bc5 {B/0 0} 15. b4 {0.06/15 7} Bxb4 {B/0 0} 16. Rb1 {
-0.04/16 3} Bc5 {B/0 0} 17. Bxb5 {0.12/16 3} Ke7 {B/0 0} 18. Rd1 {0.00/17 10}
Bb7 {(Tg8) B/0 0} 19. Nxd4 {0.24/17 7} Bxd4 {0.27/20 5} 20. Bxd7 {0.24/18 0}
Qxb1 {0.26/18 0} 21. Ba3+ {0.25/19 4} Rxa3 {0.35/22 2} 22. Rxb1 {0.25/19 0} Bd5
{0.27/23 4} 23. Qb5 {0.18/20 3} Be5 {0.29/22 0} 24. Re1 {0.19/20 5} Rxa2 {
0.27/23 0} 25. Bc6 {0.19/20 2} Bxc6 {0.27/24 0} 26. Qxc6 {0.09/20 10} Rd8 {
0.26/25 0} 27. Qc5+ {(Qb7+) 0.18/20 3} Rd6 {(Ke8) 0.21/23 4} 28. Qb4 {0.18/19 4
} Bd4 {(Tc2) 0.27/22 2} 29. Rd1 {0.09/20 6} e5 {0.23/24 0} 30. h3 {
(h4) 0.07/20 14} Bxf2+ {0.15/22 4} 31. Kh2 {0.03/20 0} Bd4 {0.17/24 6} 32. Rc1
{0.11/20 0} Ra7 {0.16/23 17} 33. g4 {0.05/20 0} Ke6 {(Tad7) 0.16/21 4} 34. Rc2
{(Rf1) 0.02/17 4} h6 {(Tad7) 0.16/20 4} 35. Re2 {(Qb8) 0.03/17 7} Raa6 {
(Tad7) 0.11/21 3} 36. Qb7 {(Qb8) 0.07/17 4} Rac6 {(Tab6) 0.09/21 2} 37. Qa8 {
(Qb1) 0.00/18 3} Ke7 {0.08/21 4} 38. Kg2 {(Qb8) 0.00/19 0} Rc1 {(Tc3) 0.08/20 3
} 39. Qb7+ {(Qa3) 0.00/20 4} Rd7 {0.07/23 3} 40. Qb4+ {0.00/20 0} Bc5 {
0.07/23 2} 41. Qb8 {0.00/20 0} Bd4 {
(Td3) Wolkenlos,Fire 1.5 xTreme w32 bietet Remis 0.05/22 2} 42. Qb4+ {
(Qb5) 0.00/22 3} Rd6 {(Lc5) 0.05/22 3} 43. Qb7+ {(Qd2) 0.00/21 3} Kf8 {
(Td7) 0.05/23 3} 44. Qb8+ {0.00/21 3} Ke7 {0.05/25 0} 45. Qb7+ {
(Lag: Av=0.20s, max=0.7s) 0.00/23 3} 1/2-1/2
Ferner blieb die Engine auch unter der Shredder Classic GUI im Analysemodus einige Male hängen. Wie ist euer erster Einduck?