Search found 4 matches
- Thu Dec 30, 2010 4:45 am
- Forum: Programming and Technical Discussions
- Topic: Deterministic chess algorithm
- Replies: 15
- Views: 8731
Re: Deterministic chess algorithm
That's why I suggested not using time based interrupts. Deterministic processing is trivial as long as you are willing to put up with potentially unbounded running times and slightly decreased performance.
- Wed Dec 15, 2010 9:12 pm
- Forum: Programming and Technical Discussions
- Topic: Tablebase generator
- Replies: 4
- Views: 3255
Re: Tablebase generator
I think this is the one you meant. http://web.archive.org/web/200805210231 ... retro.html
- Tue Dec 14, 2010 3:46 am
- Forum: Programming and Technical Discussions
- Topic: Deterministic chess algorithm
- Replies: 15
- Views: 8731
Re: Deterministic chess algorithm
How about this?
* Fixed search depth for each thread
* Deterministic assignment of tasks to threads. E.g. you can have them each serach a tree begining with a different node
* Disable interthread communication while searching and give each thread a local cache for transpositions, killer moves, etc ...
* Fixed search depth for each thread
* Deterministic assignment of tasks to threads. E.g. you can have them each serach a tree begining with a different node
* Disable interthread communication while searching and give each thread a local cache for transpositions, killer moves, etc ...
- Tue Dec 14, 2010 2:43 am
- Forum: Programming and Technical Discussions
- Topic: Tablebase generator
- Replies: 4
- Views: 3255
Tablebase generator
I have attempted to program a tablebase generator several times. (In C++) However each time I run into difficulties and get discouraged.
Does anyone know of any particularly simple and easy to understand open source generators? I hope that by understanding the way other people have done things, it ...
Does anyone know of any particularly simple and easy to understand open source generators? I hope that by understanding the way other people have done things, it ...