Really well done site!
Good luck with it and thanks
Richard
Search found 15 matches
- Mon Jan 14, 2013 6:05 am
- Forum: General Topics
- Topic: Official (re)launch of TCEC - website is up!
- Replies: 11
- Views: 3541
- Thu Jan 10, 2013 12:12 am
- Forum: Programming and Technical Discussions
- Topic: perft results off by 1 in 700 million; reasons?
- Replies: 8
- Views: 6157
Re: perft results off by 1 in 700 million; reasons?
Hi Lucas
Yes, you're completely right - this is where I really lack discipline. I have been using SVN, that has helped.
The main problem, as I'm sure you know the feeling, is that you sit down to program one change/idea, intending to check and double check everything with Asserts. Then, you should ...
Yes, you're completely right - this is where I really lack discipline. I have been using SVN, that has helped.
The main problem, as I'm sure you know the feeling, is that you sit down to program one change/idea, intending to check and double check everything with Asserts. Then, you should ...
- Sat Jan 05, 2013 3:24 pm
- Forum: Programming and Technical Discussions
- Topic: perft results off by 1 in 700 million; reasons?
- Replies: 8
- Views: 6157
Re: perft results off by 1 in 700 million; reasons?
I feel your frustration!
I've been spending weeks (technically months now as it took me ages to understand) implementing magic bit board move generation, and getting the Perft results correct was frustrating.
I use the winboard engine Sharper for verification - it has a divide command straight ...
I've been spending weeks (technically months now as it took me ages to understand) implementing magic bit board move generation, and getting the Perft results correct was frustrating.
I use the winboard engine Sharper for verification - it has a divide command straight ...
- Tue Dec 25, 2012 9:08 pm
- Forum: Tournaments and Matches
- Topic: LimitStrength tournament
- Replies: 6
- Views: 7128
Re: LimitStrength tournament
No problem, so did I!
Thanks for the list, there is a lot of variation in there.
Merry Christmas
Richard
Thanks for the list, there is a lot of variation in there.
Merry Christmas
Richard
- Sun Dec 16, 2012 7:08 pm
- Forum: Tournaments and Matches
- Topic: LimitStrength tournament
- Replies: 6
- Views: 7128
Re: LimitStrength tournament
Hi Alex
An interesting idea!
Are you planning to do more of this, perhaps over other strength settings?
I've recently been playing chess again, I'm a weak player, and I found the adjusted strength settings of engines varied - better was to use the weaker engines from the 5th division of the WBEC ...
An interesting idea!
Are you planning to do more of this, perhaps over other strength settings?
I've recently been playing chess again, I'm a weak player, and I found the adjusted strength settings of engines varied - better was to use the weaker engines from the 5th division of the WBEC ...
- Thu Sep 06, 2012 8:43 am
- Forum: Engines, GUIs, Books and Platforms
- Topic: Belc - GUI for BayesElo
- Replies: 0
- Views: 1643
Belc - GUI for BayesElo
Hi,
As with CuGen, I thought I'd make another small utility GUI I use in testing available for download. It's called Belc, and it has one simple use - you select whatever .pgn files you want ratings for, and press a button. Belc then makes a script file, and runs bayeselo, spitting out the results ...
As with CuGen, I thought I'd make another small utility GUI I use in testing available for download. It's called Belc, and it has one simple use - you select whatever .pgn files you want ratings for, and press a button. Belc then makes a script file, and runs bayeselo, spitting out the results ...
- Thu Aug 23, 2012 8:22 am
- Forum: Engines, GUIs, Books and Platforms
- Topic: Jabba, Lime, CuGen website
- Replies: 1
- Views: 1430
Re: Jabba, Lime, CuGen website
Hi,
Just a quick note - Jabba, Lime, CuGen are finally all together on one site, which I cobbled together yesterday. The only file I couldn't find was Dann Corbit's 64bit compile of Jabba 1.0, and I haven't seen Dann around for a long time.
Here's the link:
http://www.rja-software.com/Main.aspx ...
Just a quick note - Jabba, Lime, CuGen are finally all together on one site, which I cobbled together yesterday. The only file I couldn't find was Dann Corbit's 64bit compile of Jabba 1.0, and I haven't seen Dann around for a long time.
Here's the link:
http://www.rja-software.com/Main.aspx ...
- Thu Aug 23, 2012 6:53 am
- Forum: Engines, GUIs, Books and Platforms
- Topic: Jabba, Lime, CuGen website
- Replies: 1
- Views: 1430
Jabba, Lime, CuGen website
Hi,
Just a quick note - Jabba, Lime, CuGen are finally all together on one site, which I cobbled together yesterday. The only file I couldn't find was Dann Corbit's 64bit compile of Jabba 1.0, and I haven't seen Dann around for a long time.
Here's the link:
http://www.rja-software.com/Main.aspx ...
Just a quick note - Jabba, Lime, CuGen are finally all together on one site, which I cobbled together yesterday. The only file I couldn't find was Dann Corbit's 64bit compile of Jabba 1.0, and I haven't seen Dann around for a long time.
Here's the link:
http://www.rja-software.com/Main.aspx ...
- Mon Sep 06, 2010 9:02 pm
- Forum: General Topics
- Topic: STS Stat (v3.0) available
- Replies: 29
- Views: 8584
Re: STS Stat (v3.0) available
Hi Richard,
Please review this thread on why the mutliple moves were removed from the STS stat folder: (but STS stat could still recognize the move and award scores from multiple choices)
http://www.talkchess.com/forum/viewtopic.php?t=32022&highlight=arena
Thanks!
I've nearly finished a ...
Please review this thread on why the mutliple moves were removed from the STS stat folder: (but STS stat could still recognize the move and award scores from multiple choices)
http://www.talkchess.com/forum/viewtopic.php?t=32022&highlight=arena
Thanks!
I've nearly finished a ...
- Thu Aug 26, 2010 12:59 pm
- Forum: Programming and Technical Discussions
- Topic: Move on Hash Hit
- Replies: 29
- Views: 14963
Re: Move on Hash Hit
I have tried just about every version of ip* that is available in source form. In a single 30,000 test run on my cluster, where one opponent (say ip* would play 6,000 games) I get hundreds of core.nnn files from the thing crashing. It wins enough games to show it is very strong, but the crashes ...