Hi everyone!
I would like to introduce you all to my brand new android chess app called ALCATRAZ CHESS that you can download for free from the Google Play Store. The following link will take you straight to the download: https://play.google.com/store/apps/details?id=com.embarcadero.AlcatrazChess ...
Search found 6 matches
- Fri Aug 26, 2016 9:10 am
- Forum: Engines, GUIs, Books and Platforms
- Topic: Brand New Android Chess App
- Replies: 0
- Views: 4518
- Tue May 19, 2015 8:07 pm
- Forum: Programming and Technical Discussions
- Topic: DTS-Algorithm Split Block
- Replies: 6
- Views: 4624
Re: DTS-Algorithm Split Block
Dr. Hyatt - thank you so much for your reply! I understand the DTS-algorithm much better now and I will definitely take a look at the Cray Blitz FORTRAN source code!
- Tue May 19, 2015 5:29 pm
- Forum: Programming and Technical Discussions
- Topic: DTS-Algorithm Split Block
- Replies: 6
- Views: 4624
Re: DTS-Algorithm Split Block
Thank you BB+ for your reply - you have answered my question perfectly! I now think that pointers will do the job!
- Tue May 19, 2015 11:00 am
- Forum: Programming and Technical Discussions
- Topic: DTS-Algorithm Split Block
- Replies: 6
- Views: 4624
DTS-Algorithm Split Block
Hi all.
I am currently trying to implement the Dynamic Tree Splitting (DTS) Algorithm to optimize my chess engine for multiple core processors. What is the data structure of the SPLIT BLOCK? I understand the SPLIT BLOCK must contain move lists, alpha and beta values etc. for each node up to the ...
I am currently trying to implement the Dynamic Tree Splitting (DTS) Algorithm to optimize my chess engine for multiple core processors. What is the data structure of the SPLIT BLOCK? I understand the SPLIT BLOCK must contain move lists, alpha and beta values etc. for each node up to the ...
- Tue Apr 28, 2015 7:53 am
- Forum: Programming and Technical Discussions
- Topic: PV split algorithm
- Replies: 2
- Views: 2192
Re: PV split algorithm
Thank you User923005 for your reply.
Yes I think I create too many threads for too little processors - I basically create a new thread for most of the nodes of the game tree - for everywhere that the game tree splits. I now think I must try to implement the PV split algorithm with only two threads ...
Yes I think I create too many threads for too little processors - I basically create a new thread for most of the nodes of the game tree - for everywhere that the game tree splits. I now think I must try to implement the PV split algorithm with only two threads ...
- Mon Apr 27, 2015 1:22 pm
- Forum: Programming and Technical Discussions
- Topic: PV split algorithm
- Replies: 2
- Views: 2192
PV split algorithm
Hi
I have written a small chess engine called Alcatraz in Delphi. Recently I have used the pv split algorithm to optimize it for a duo core computer. The parallel searh performs about 40% worse than the serial search and I obviously don't get the 1.8x improvement reported in the literature. I ...
I have written a small chess engine called Alcatraz in Delphi. Recently I have used the pv split algorithm to optimize it for a duo core computer. The parallel searh performs about 40% worse than the serial search and I obviously don't get the 1.8x improvement reported in the literature. I ...