Search found 8 matches

by rtr
Thu Aug 07, 2014 3:51 am
Forum: Programming and Technical Discussions
Topic: Policy based design in chess
Replies: 2
Views: 1635

Policy based design in chess

What do you think of policy based design for a chess engine or library? The techniques put forth in Modern C++ Design and after seem very powerful. But is a chess engine too small or specific to benefit significantly from PBD?

One benefit I see as desirable is easily modifiable code that is also ...
by rtr
Sun Aug 03, 2014 6:35 am
Forum: General Topics
Topic: Best Resources for Improving
Replies: 4
Views: 3890

Re: Best Resources for Improving

The fastest way to improve is to hire a coach. Some say coaches are expensive. I say spending 5 years studying the wrong thing and making only small improvements is at best an unfortunate use of your valuable time. A coach will identify your weaknesses and consistently help you correct them. A coach ...
by rtr
Thu Apr 24, 2014 9:42 pm
Forum: Programming and Technical Discussions
Topic: Programming chess engine
Replies: 40
Views: 27011

Re: Programming chess engine

I have written chess engines both in C and in C++. For this task C++ is neither necessary nor useful. I think C++ shines in GUI toolkits like Qt for example. Sure the same can be done in C, but it's more laborious. In the end the most important and only useful thing in C++ are constructor ...
by rtr
Fri Apr 04, 2014 5:56 pm
Forum: Programming and Technical Discussions
Topic: Senpai code question
Replies: 4
Views: 2678

Re: Senpai code question

Is constexpr any better, or still awkward?

#include <iostream>
#include <array>

struct List {
enum Inst {
GEN_EVASION,
GEN_TRANS,
GEN_TACTICAL,
GEN_KILLER,
GEN_CHECK,
GEN_PAWN,
GEN_QUIET,
GEN_BAD,
GEN_END,
POST_MOVE,
POST_MOVE_SEE,
POST_KILLER,
POST_KILLER_SEE,
POST_BAD ...
by rtr
Fri Apr 04, 2014 6:06 am
Forum: Programming and Technical Discussions
Topic: Senpai code question
Replies: 4
Views: 2678

Senpai code question

What is meant here?

Code: Select all

namespace gen_sort {

// HACK: outside of List class because of C++ "static const" limitations :(
by rtr
Fri Apr 04, 2014 2:52 am
Forum: Programming and Technical Discussions
Topic: Seeking chess engine to modify
Replies: 6
Views: 3738

Re: Seeking chess engine to modify

I have written a number of chess engines over the years. Tell me, is it better to write code that reads like English, or code that is well separated and structured (into components/modules, a la Large Scale C++ Software Design)? I've tried both, and readable doesn't seem to jive with scalable. I'm ...
by rtr
Thu Apr 03, 2014 5:36 pm
Forum: Programming and Technical Discussions
Topic: Seeking chess engine to modify
Replies: 6
Views: 3738

Re: Seeking chess engine to modify

Thanks, I will plow through these as I have time. Do any open source engines stick out as being more usable as a chess library, or any that you consider particularly well written or otherwise beautiful regardless of playing ability?
by rtr
Thu Apr 03, 2014 2:50 am
Forum: Programming and Technical Discussions
Topic: Seeking chess engine to modify
Replies: 6
Views: 3738

Seeking chess engine to modify

I am seeking a chess engine to modify. I want to use it for a chess training program, for the end user to perform drills. It might be playing out a K+P vs K ending, or finding candidate moves with the best mobility or squares controlled (teaching the player about space), and so on. Preferably ...