Search found 3 matches
- Tue Mar 26, 2013 6:37 pm
- Forum: Programming and Technical Discussions
- Topic: Strange results when TT's and quiescence are combined??
- Replies: 5
- Views: 2324
Re: Strange results when TT's and quiescence are combined??
After doing some debugging, I started to wonder if a node might put into the table an *exact* score when it is done with its searching, yet in the children nodes that very score was not exact. Could someone look through my pseudo-code and perhaps see if there's a problem with the windows, or such?
- Tue Mar 26, 2013 2:24 pm
- Forum: Programming and Technical Discussions
- Topic: Strange results when TT's and quiescence are combined??
- Replies: 5
- Views: 2324
Re: Strange results when TT's and quiescence are combined??
My bad, I did indeed not write the pseudo-code out completely correctly. Here it is with that problem corrected. Thanks for looking at it!
int maxd;
tt_replace(u64 zobrist, int score, int scoretype, int depth);
void start(Position pos, int d) {
for (maxd=1; maxd<d; d++)
negascout_best(pos, 0 ...
int maxd;
tt_replace(u64 zobrist, int score, int scoretype, int depth);
void start(Position pos, int d) {
for (maxd=1; maxd<d; d++)
negascout_best(pos, 0 ...
- Tue Mar 26, 2013 2:43 am
- Forum: Programming and Technical Discussions
- Topic: Strange results when TT's and quiescence are combined??
- Replies: 5
- Views: 2324
Strange results when TT's and quiescence are combined??
Hi all.
We're having some problems with a chess program we're developing. The program right now uses negascout (fail-soft) with PV move ordering, iterative deepening and an always-replace transposition table. It also uses SEE-ordered quiescence search (fail-hard).
The problem occurs when both ...
We're having some problems with a chess program we're developing. The program right now uses negascout (fail-soft) with PV move ordering, iterative deepening and an always-replace transposition table. It also uses SEE-ordered quiescence search (fail-hard).
The problem occurs when both ...