I just published a fix for the stdint issue. Thanks for pointing it out.swandog wrote:I was able to build this on windows with minor issues. Added to the issue queue in the git repo.
Paul
Search found 42 matches
- Wed Apr 27, 2016 5:51 am
- Forum: Engines, GUIs, Books and Platforms
- Topic: New UCI engine: Spartan
- Replies: 3
- Views: 4683
Re: New UCI engine: Spartan
- Sat Apr 23, 2016 2:33 pm
- Forum: Engines, GUIs, Books and Platforms
- Topic: New UCI engine: Spartan
- Replies: 3
- Views: 4683
New UCI engine: Spartan
Hello everybody,
I recently published a new UCI engine called Spartan. Spartan is the "successor" to an engine I published 2 years ago called JFresh. I haven't tested this on a windows computer yet so if anybody encounters errors while trying to compile/run it on a windows please let me know ...
I recently published a new UCI engine called Spartan. Spartan is the "successor" to an engine I published 2 years ago called JFresh. I haven't tested this on a windows computer yet so if anybody encounters errors while trying to compile/run it on a windows please let me know ...
- Sat Mar 29, 2014 10:46 pm
- Forum: Engines, GUIs, Books and Platforms
- Topic: Jfresh windows version for the impatient
- Replies: 3
- Views: 3133
Re: Jfresh windows version for the impatient
Sorry for not making my engine windows compatible in the first place :(
I only have a mac to test on currently and posix threads are the only threads I know in plain C.
Honestly I'm a little surprised that my engine was noticed so quickly. If you have any feedback at all feel free to let me know ...
I only have a mac to test on currently and posix threads are the only threads I know in plain C.
Honestly I'm a little surprised that my engine was noticed so quickly. If you have any feedback at all feel free to let me know ...
- Sat Feb 01, 2014 7:26 pm
- Forum: Programming and Technical Discussions
- Topic: Internal Iterative Deepening Payoffs
- Replies: 4
- Views: 6115
Re: Internal Iterative Deepening Payoffs
Ok, thanks for your help! I'll try changing my engine so that it only uses IID in those specific circumstances.
- Sat Feb 01, 2014 12:08 am
- Forum: Programming and Technical Discussions
- Topic: Internal Iterative Deepening Payoffs
- Replies: 4
- Views: 6115
Internal Iterative Deepening Payoffs
I recently added IID into my chess engine. I've noticed that it only starts to payoff at large depths, and actually makes the program slower at shallower depths. Is this normal?
For example, with IID turned off it takes my engine ~5 seconds to search to a depth of 10 from the start position. With ...
For example, with IID turned off it takes my engine ~5 seconds to search to a depth of 10 from the start position. With ...
- Mon Dec 30, 2013 8:00 pm
- Forum: Programming and Technical Discussions
- Topic: Saving info before making a move
- Replies: 4
- Views: 2232
Re: Saving info before making a move
Hello, I have a question concerning "saving" info about your board representation before making a move. I am wondering what is a good way to do this? Right now I have an array of structs of type Save_t, and when the make move function is called it adds a new "save" to the top of the save stack. My ...
- Mon Dec 30, 2013 1:50 am
- Forum: Programming and Technical Discussions
- Topic: Saving info before making a move
- Replies: 4
- Views: 2232
Saving info before making a move
Hello, I have a question concerning "saving" info about your board representation before making a move. I am wondering what is a good way to do this? Right now I have an array of structs of type Save_t, and when the make move function is called it adds a new "save" to the top of the save stack. My ...
- Sun Feb 10, 2013 12:36 am
- Forum: Programming and Technical Discussions
- Topic: FEN parsing issue
- Replies: 9
- Views: 3672
Re: FEN parsing issue
I finally figured out the problem! When I give it the FEN rnbqkbnr/pppppppp/8/8/4P3/8/PPPP 1 PPP/RNBQKBNR b KQkq - 0 1 Then for some reason when I run the program in the debugger it interprets the 1 (in bold) just fine, but when running in terminal it interprets it as a 10! This is using the basic ...
- Thu Feb 07, 2013 3:56 am
- Forum: Programming and Technical Discussions
- Topic: FEN parsing issue
- Replies: 9
- Views: 3672
Re: FEN parsing issue
This is my Fen parsing code. In case you're wondering, board is a struct.
EDIT: One really weird thing I noticed, if I add this code right before the parsing loop:
Then it works fine! But as far as I can tell, this loop does absolutely nothing.
EDIT: One really weird thing I noticed, if I add this code right before the parsing loop:
Code: Select all
for (int a=0;a<0;a++) {
}
- Wed Feb 06, 2013 8:44 pm
- Forum: Programming and Technical Discussions
- Topic: FEN parsing issue
- Replies: 9
- Views: 3672
Re: FEN parsing issue
No, unfortunately i didn't :(. I've spent quite a while fiddling with it and I just cannot seem to get it to work right. It works fine in the debugger in Xcode but it simply wont work when I run it in terminal or with a gui. It really is very strange. I'll keep working on it though and ill post if I ...