Hello,
I need help.
I want to contact an administrator of talckess because I no longer have access. When I'm trying to connect to talkchess.com, I get "You don't have permission to access / on this server".
Thank you,
Search found 12 matches
- Mon May 18, 2020 10:54 pm
- Forum: Everything Else
- Topic: Access denied
- Replies: 0
- Views: 18420
- Fri Mar 17, 2017 3:45 pm
- Forum: Programming and Technical Discussions
- Topic: Losing by draw
- Replies: 3
- Views: 8504
Losing by draw
8/1p4bP/2k5/P1P1pp2/2K5/5p2/5P2/2B5 w - - 37 85
My engine considers this position as a wining with +1.81.
After many moves, and near the 50 moves (without captures nor pawn moves), it sacrifies de the c4 pawn to preserve its advantage and the score drops to 0.62.
Bis repetita, after many moves ...
My engine considers this position as a wining with +1.81.
After many moves, and near the 50 moves (without captures nor pawn moves), it sacrifies de the c4 pawn to preserve its advantage and the score drops to 0.62.
Bis repetita, after many moves ...
- Sun Nov 27, 2016 4:03 pm
- Forum: Programming and Technical Discussions
- Topic: Sensitivity
- Replies: 1
- Views: 2857
Sensitivity
Hello,
My engine is very hard to tune because of its Sensitivity.
When I change a single value (for example square F3 of PST knight from 5 to 6 or 4), I note a big impact on bahaviour of my engine for certain tactical position.
Is this normal or is this the sign of the existence of a hidden ...
My engine is very hard to tune because of its Sensitivity.
When I change a single value (for example square F3 of PST knight from 5 to 6 or 4), I note a big impact on bahaviour of my engine for certain tactical position.
Is this normal or is this the sign of the existence of a hidden ...
- Thu Jun 02, 2016 12:55 pm
- Forum: Programming and Technical Discussions
- Topic: Symmetrical evaluation and endgame
- Replies: 1
- Views: 2896
Symmetrical evaluation and endgame
Bonjour,
I want to add some endgame knowledge in my engine like KRP_kr but I face a problem that's fundamental.
The knowledge says : if white is to move and condition1, white draws => but this breaks the symmetry of evaluation and causes problem when reusing the eval after null move.
What can I do ...
I want to add some endgame knowledge in my engine like KRP_kr but I face a problem that's fundamental.
The knowledge says : if white is to move and condition1, white draws => but this breaks the symmetry of evaluation and causes problem when reusing the eval after null move.
What can I do ...
- Tue Nov 24, 2015 8:59 pm
- Forum: Programming and Technical Discussions
- Topic: Test : who is right
- Replies: 2
- Views: 2550
Re: Test : who is right
Thank you for the response.
Yes, there is some games that terminate with "White's connection stalls".
But there is another problem, tc is 10+0.5 and the game starts with 1. Bf3 {+0.20/11 0.69s} => how the time jumped from 10s to 69s.
[Event "?"]
[Site "?"]
[Date "2015.11.24"]
[Round "1"]
[White ...
Yes, there is some games that terminate with "White's connection stalls".
But there is another problem, tc is 10+0.5 and the game starts with 1. Bf3 {+0.20/11 0.69s} => how the time jumped from 10s to 69s.
[Event "?"]
[Site "?"]
[Date "2015.11.24"]
[Round "1"]
[White ...
- Tue Nov 24, 2015 2:54 pm
- Forum: Programming and Technical Discussions
- Topic: Test : who is right
- Replies: 2
- Views: 2550
Test : who is right
Hello,
First, sorry for bad englsih.
I'm faced to strange behaviour when testing my experimental engine.
I lunch the same test (same conditions) under cuteches-cli and Arena and the result was totally different.
With cutechess-cli, it loses => 70%
With arena, it wins => 90%.
This the cutechess-cli ...
First, sorry for bad englsih.
I'm faced to strange behaviour when testing my experimental engine.
I lunch the same test (same conditions) under cuteches-cli and Arena and the result was totally different.
With cutechess-cli, it loses => 70%
With arena, it wins => 90%.
This the cutechess-cli ...
- Thu Jan 17, 2013 11:33 am
- Forum: Programming and Technical Discussions
- Topic: Bitboard data structure
- Replies: 8
- Views: 2839
Re: Bitboard data structure
lucasart, for you time-acces is the same for array of 1-dimension, array of 2-dimension and direct variable.
But, I think that using variable KNIGHT_white is faster than b_white[KNIGHT] and b[WHITE][KNIGHT].
But, I think that using variable KNIGHT_white is faster than b_white[KNIGHT] and b[WHITE][KNIGHT].
- Wed Jan 16, 2013 6:11 pm
- Forum: Programming and Technical Discussions
- Topic: Bitboard data structure
- Replies: 8
- Views: 2839
Bitboard data structure
1/
Consider the folowing date structure :
typedef struct {
uint64_t w_bitboard[6];
uint64_t b_bitboard[6];
...
} BB;
With
- w_bitboard[1] for white pawn bitboard
- w_bitboard[2] for white knight bitboard
- w_bitboard[3] for white bishop bitboard
- w_bitboard[4] for white rook bitboard
- w ...
Consider the folowing date structure :
typedef struct {
uint64_t w_bitboard[6];
uint64_t b_bitboard[6];
...
} BB;
With
- w_bitboard[1] for white pawn bitboard
- w_bitboard[2] for white knight bitboard
- w_bitboard[3] for white bishop bitboard
- w_bitboard[4] for white rook bitboard
- w ...
- Thu Jan 10, 2013 10:47 am
- Forum: Programming and Technical Discussions
- Topic: Null Move Fail
- Replies: 9
- Views: 4624
Re: Null Move Fail
Replace :
int temp = -searchToDepth( depth + 3, -alpha, -beta, Null_Move_Not_Allowed );
with :
int temp = -searchToDepth( depth - 3, -beta, -alpha, Null_Move_Not_Allowed );
int temp = -searchToDepth( depth + 3, -alpha, -beta, Null_Move_Not_Allowed );
with :
int temp = -searchToDepth( depth - 3, -beta, -alpha, Null_Move_Not_Allowed );
- Wed Dec 26, 2012 7:42 am
- Forum: Programming and Technical Discussions
- Topic: Training a Genetic algorithm?
- Replies: 5
- Views: 3439
Re: Training a Genetic algorithm?
You can use another chess engine as mentor as described in "Genetic Algorithms for Mentor-Assisted Evaluation Function Optimization".