Yes. The magical computer. Two processes say "give me all the CPU power" and the magic computer, like King Solomon, divides the CPU perfectly in half so not a single extra cycle goes to one of the engines. Brilliant insight
Edit: You don't have to take my word for it though you can search for ...
Search found 3 matches
- Wed Jul 18, 2012 5:57 am
- Forum: Engines, GUIs, Books and Platforms
- Topic: Houdin 1.5a stronger than Houdini 2.0 on long games (32bit)
- Replies: 18
- Views: 10316
- Tue Jul 17, 2012 5:57 am
- Forum: Engines, GUIs, Books and Platforms
- Topic: Houdin 1.5a stronger than Houdini 2.0 on long games (32bit)
- Replies: 18
- Views: 10316
Re: Houdin 1.5a stronger than Houdini 2.0 on long games (32b
It would make since with any number of CPUs, as long as those CPUS belonged to a single PC.
The dueling engines will spend the entire match fighting to control 100% of the available CPU power. Obviously, they can't both control 100%, so they will have to share it, but it's unlikely they will share ...
The dueling engines will spend the entire match fighting to control 100% of the available CPU power. Obviously, they can't both control 100%, so they will have to share it, but it's unlikely they will share ...
- Mon Jul 16, 2012 3:23 am
- Forum: Engines, GUIs, Books and Platforms
- Topic: Houdin 1.5a stronger than Houdini 2.0 on long games (32bit)
- Replies: 18
- Views: 10316
Re: Houdin 1.5a stronger than Houdini 2.0 on long games (32b
Ponder on ruins your results on a 1 PC match as the engines fight each other for CPU power with threading priority and OS multitasking leading to unequal resource distribution. Engine vs Engine games should always be Pondering off, unless the engines are on their own dedicated PCs, then you should ...