Search found 8 matches

by carotino
Sun Jan 12, 2014 9:03 am
Forum: Programming and Technical Discussions
Topic: Ippolit and contempt.
Replies: 10
Views: 3632

Re: Ippolit and contempt.

Oh... Very intersting!
Thanks to all for the answers.
by carotino
Tue Dec 24, 2013 11:58 pm
Forum: Programming and Technical Discussions
Topic: Ippolit and contempt.
Replies: 10
Views: 3632

Re: Ippolit and contempt.

Oh, this is also true... Well, never mind.
I will try the idea of ​​José, by the method of Houdini: high contempt in the opening, and lighter in middle-game, but not now.
Now I wish you all a happy Christmas and a peaceful New Year.
Ad majora!
by carotino
Tue Dec 24, 2013 7:20 am
Forum: Programming and Technical Discussions
Topic: Ippolit and contempt.
Replies: 10
Views: 3632

Re: Ippolit and contempt.

I fully agree: the code of Ippolit is a damned tangle! :)

I like your idea of 'extreme contempt' (same value as the mate)...
by carotino
Mon Dec 23, 2013 7:20 pm
Forum: Programming and Technical Discussions
Topic: Ippolit and contempt.
Replies: 10
Views: 3632

Re: Ippolit and contempt.

Thx Josè,
is an interesting idea. Someone also suggested to run an 'asymmetric contempt' on the King_safety. This would make the engine very aggressive ... Although the risk is high.
by carotino
Mon Dec 23, 2013 10:01 am
Forum: Programming and Technical Discussions
Topic: Ippolit and contempt.
Replies: 10
Views: 3632

Re: Ippolit and contempt.

This is the result of Deep Saros in the first round of a tournament (Don Daley Tribute, by Graham Banks):

7. DEEPSAROS 4.1.4 64-BIT 8CPU 15 7.5 = 0 1 0 1 0 * = = = = = = 1 = =

He fought well against the best (tied with Houdini, lost against Stockfish and Critter, won against Rybka and Komodo), but ...
by carotino
Sun Dec 22, 2013 10:07 pm
Forum: Programming and Technical Discussions
Topic: Ippolit and contempt.
Replies: 10
Views: 3632

Ippolit and contempt.

This is a feature absent on the "Ippolits".
There exists a couple of variables in Evaluation.c: wDrawWeight and bDrawWeight , but they are (I think) unused.

In Fire, the author has added a simple multiplier:

Value -= (PAWN_INFO->wDrawWeight * MIN (Value, 100)) / 64 * DrawWeight / 100 ;

This ...
by carotino
Mon Feb 20, 2012 4:37 pm
Forum: Engines, GUIs, Books and Platforms
Topic: Vitruvius moved to commercial...
Replies: 10
Views: 5071

Re: Vitruvius moved to commercial...

On your last step, there is much to discuss ( very, very! ;) ), but it is not my intention to enter into barren polemics. They are not useful for anyone. In any case I respect your position, it's coherent.

Best wishes,
Roberto.
by carotino
Mon Feb 20, 2012 11:37 am
Forum: Engines, GUIs, Books and Platforms
Topic: Vitruvius moved to commercial...
Replies: 10
Views: 5071

Re: Vitruvius moved to commercial...

Hi Uly,
The problem you highlighted was real. At some point in the development, I thought more to the performance, that the original idea of ​​Vitruvius... So I decided to "return to the origins". The commercial version of Vitruvius contains two versions: the "Human", very similar to the 0.79 ...