Search found 13 matches

by kevinfat
Thu Jun 01, 2017 4:20 am
Forum: Engines, GUIs, Books and Platforms
Topic: Remote UCI engines and port forwarding
Replies: 18
Views: 30953

Re: Remote UCI engines and port forwarding

Why don't you guys use Chess Engine Cloud http://www.engine-cloud.com/
I've never tried it myself. Has anyone here tried it and what do you think?
by kevinfat
Sat Jan 07, 2017 10:43 pm
Forum: Engines, GUIs, Books and Platforms
Topic: Missing chess software features you want most?
Replies: 2
Views: 4561

Missing chess software features you want most?

What are some of the missing chess software features that you guys wished existed and would be willing to pay for. I'm looking for a small interesting project to work on in chess.
by kevinfat
Sun Oct 07, 2012 4:48 am
Forum: Programming and Technical Discussions
Topic: Houdini and 100% cpu utilization
Replies: 3
Views: 2493

Houdini and 100% cpu utilization

I've noticed that Houdini achieves 100% cpu utilization across all my cores. And other engines such as Rybka and Stockfish don't. What is holding back Rybka and Stockfish from achieving 100% cpu utilization?
by kevinfat
Sat Sep 29, 2012 12:44 am
Forum: Programming and Technical Discussions
Topic: Aquarium IDEA, repetitions, and minimax over cycles
Replies: 8
Views: 7951

Re: Aquarium IDEA, repetitions, and minimax over cycles

Thomas Lincke's PhD thesis Exploring the Computational Limits of Large Exhaustive Search Problems has a section on it (section 4.3).
That thesis is an amazing find though I'm saddened to see that the thesis was written in 2002 which is before the paper by Kishimoto and Muller (2004) http://webdocs ...
by kevinfat
Sat Sep 22, 2012 5:53 am
Forum: Programming and Technical Discussions
Topic: Aquarium IDEA, repetitions, and minimax over cycles
Replies: 8
Views: 7951

Re: Aquarium IDEA, repetitions, and minimax over cycles

Thomas Lincke's PhD thesis Exploring the Computational Limits of Large Exhaustive Search Problems has a section on it (section 4.3).

That thesis is an amazing find though I'm saddened to see that the thesis was written in 2002 which is before the paper by Kishimoto and Muller (2004) http ...
by kevinfat
Thu Sep 20, 2012 6:27 am
Forum: Programming and Technical Discussions
Topic: Graph History Interaction Problem
Replies: 1
Views: 1325

Re: Graph History Interaction Problem

The previous pseudocode is for implementing extending the graph by a move. And on a side note on further reflection I realize it doesn't handle for example an drawn endgame consisting of rook king pawn vs rook king. It would exhaust all the positions but if the approximate evaluation passed in was ...
by kevinfat
Thu Sep 20, 2012 5:40 am
Forum: Programming and Technical Discussions
Topic: Graph History Interaction Problem
Replies: 1
Views: 1325

Graph History Interaction Problem

I am trying to understand the graph history interaction problem described in this paper by Kishimoto and Mueller.
http://webdocs.cs.ualberta.ca/~mmueller/ps/kishimoto-mueller-infsci-ghi.pdf

I see that the problem has already been discussed but I couldn't follow their discussion.
http://open ...
by kevinfat
Thu Sep 20, 2012 2:02 am
Forum: Programming and Technical Discussions
Topic: How do chess servers store ongoing games?
Replies: 2
Views: 1875

How do chess servers store ongoing games?

Do chess servers typically keep games in progress as something in a SQL database or do they store games all in memory?
by kevinfat
Thu Sep 20, 2012 1:45 am
Forum: Programming and Technical Discussions
Topic: How to make a scalable clock implementation
Replies: 3
Views: 1518

Re: How to make a scalable clock implementation

How do chess servers keep track of time for all the games being played. There could potentially be many games where the clock runs down to 0 for one side and the server needs to check for that. A direct approach such as trying to check for that condition for all the games as fast as possible seems ...
by kevinfat
Wed Sep 19, 2012 6:38 am
Forum: Programming and Technical Discussions
Topic: How to make a scalable clock implementation
Replies: 3
Views: 1518

How to make a scalable clock implementation

How do chess servers keep track of time for all the games being played. There could potentially be many games where the clock runs down to 0 for one side and the server needs to check for that. A direct approach such as trying to check for that condition for all the games as fast as possible seems ...