Search found 34 matches

by geko
Sun Feb 10, 2019 7:12 pm
Forum: Programming and Technical Discussions
Topic: Regression test parameters
Replies: 0
Views: 8531

Regression test parameters

What about my configuration to test new version engine againt the old one?


cutechess-cli -openings file=opening.epd format=epd -engine cmd=engold proto=uci -engine cmd=engnew proto=uci -each tc="0/0:15+0.05" -repeat -tournament gauntlet -pgnout out.pgn -recover -rounds 2 -games 60000 -draw ...
by geko
Tue Apr 12, 2016 8:12 pm
Forum: Programming and Technical Discussions
Topic: Chess GUI programing
Replies: 6
Views: 4230

Re: Chess GUI programing

by geko
Fri Jan 22, 2016 12:58 pm
Forum: Programming and Technical Discussions
Topic: Endgame recognition and ELO
Replies: 10
Views: 7131

Re: Endgame recognition and ELO

yes, all 8500 games have <= 5 men, for this reason it seems to me a strange result.

Here the link to results pgn file

https://drive.google.com/file/d/0ByhnaX ... sp=sharing
by geko
Fri Jan 22, 2016 11:16 am
Forum: Programming and Technical Discussions
Topic: Endgame recognition and ELO
Replies: 10
Views: 7131

Re: Endgame recognition and ELO

H.G.Muller wrote:Interesting. Which fraction of the games was decided long before the end-game?
sorry I did not understand your question
by geko
Fri Jan 22, 2016 9:55 am
Forum: Programming and Technical Discussions
Topic: Endgame recognition and ELO
Replies: 10
Views: 7131

Re: Endgame recognition and ELO

I launched 8500 game between stockfish 6 and stockfish 6 without endgame
in file endgame.cpp I removed the contents of the constructor


Endgames::Endgames() {
//add<KPK>("KPK");
//add<KNNK>("KNNK");
etc.
}

and the result is very strange because wins the version without endgame:


Rank Name Elo ...
by geko
Tue Jan 19, 2016 1:13 pm
Forum: Programming and Technical Discussions
Topic: Endgame recognition and ELO
Replies: 10
Views: 7131

Endgame recognition and ELO

hi, which is the gain in elo when using endgame function as KPK KNK KNNKN etc. (interior node recognition NO tablebase)?
my tests are failing and gain very few elo :(
by geko
Tue Jan 12, 2016 4:42 pm
Forum: Programming and Technical Discussions
Topic: Dirty quiescence
Replies: 3
Views: 2870

Re: Dirty quiescence

sorry! he Rook is never captured, it is a Pawn that is captured.

Rf3xc3 capture the pawn immediatly, Kc6b5 capture in two or more steps
by geko
Tue Jan 12, 2016 1:01 pm
Forum: Programming and Technical Discussions
Topic: Dirty quiescence
Replies: 3
Views: 2870

Dirty quiescence

The best move for "8/8/2k1K3/8/8/2P2r2/8/8 b - - 0 1" is f3c3

in my engine at depth 1 is ok and centipawn is 564 (captured rook):

info score cp 564 depth 1 nodes 18 time 0 pv f3c3

at depth 2 best move is c6b5 and centipawn is 568 because in quescence rook is captured after c6b5 e6e5

info ...
by geko
Fri Aug 21, 2015 10:26 am
Forum: Programming and Technical Discussions
Topic: Enhanced PVS algorithm
Replies: 5
Views: 3775

Re: Enhanced PVS algorithm

Hi, i would like to implement an simple SMP algorithm but I'm confused. What do you advise me to start?
by geko
Thu Aug 20, 2015 10:55 pm
Forum: Programming and Technical Discussions
Topic: Enhanced PVS algorithm
Replies: 5
Views: 3775

Enhanced PVS algorithm

Where can I find a sample code for EPVS ?