Search found 4 matches

by DustinYoder
Thu Mar 27, 2014 2:08 pm
Forum: General Topics
Topic: Solving Chess Project
Replies: 7
Views: 4638

Re: Solving Chess Project

I am not storing positions in the database only hard disk addresses. The organization of the data will reveal the board position. This is an idea that I think people will have to wrap their minds around and I'd like to build the first part that is required to build the actual database in step 2. So ...
by DustinYoder
Wed Mar 26, 2014 1:37 am
Forum: General Topics
Topic: Solving Chess Project
Replies: 7
Views: 4638

Solving Chess Project

I wanted to announce that I have started a kick starter project to build and test a database structure to handle solving chess. I have discussed solving chess here and I think the community might be interested to read the details here https://www.kickstarter.com/projects/1239228060/solving-chess-yes ...
by DustinYoder
Wed Feb 27, 2013 5:04 am
Forum: Programming and Technical Discussions
Topic: attack bitboards, calculate or include?
Replies: 1
Views: 1492

attack bitboards, calculate or include?

To generate moves we use 64bit attack bitboards. These are calculated at run time. Is there a header file that can be included that contains these bitboard arrays defined as a const for example. This would be useful to test with or just to use for move generation.
It just seems like this is so ...
by DustinYoder
Wed Jul 13, 2011 4:17 am
Forum: Programming and Technical Discussions
Topic: Chess position proof algorithm
Replies: 1
Views: 1729

Chess position proof algorithm

I am needing to find a simple algorithm that can basically do a brute force proof on a board position. I am only concerned with having a systematic method of legally recreating a given chess board. I can safely assume the end position is legal, I just need to know a systematic sequence of legal ...