A couple of announcements for my giant audience at memegarden.
It’s been a very long time since my last entry, for good and bad reasons. The good: love, marriage. The bad: laziness, deeply reduced artistic activities. Anyway, memegarden is still alive, if perhaps not entirely well, and I actually do have some new work to post (will do so in the next day or two).
I’ll probably keep posting to this blog from time to time (not that it’s a real heavy-traffic affair here), but I’ve gone from music and video art via Marcel Duchamp (upcoming to-be-posted work is a piece “about” Marcel Duchamp) to chess these days, and I’ve started a blog to chronicle my passage from patzer to, well, maybe slightly better patzer. So if you’re into chess, and don’t mind reading about a poor player’s attempts to improve, Biting on Granite is the place for you.
My better half has recently started blogging, as well, and has a great german-language off-cinema blog at Off-Kino Berlin. If you’re in or coming to Berlin, turn your google translators to her site and check out what’s playing.
Tata for now!
I don’t know what to think about the fact that I just got this, more or less immediately. Gleaming the Cube (Kevin Jackson-Mead) isn’t a very good game, just a little bit of, well, not even wordplay, letter permutation? And it just made sense to me. But it’s not a good game. Read more…
I was skeptical, given the harmless title of Rover’s Day Out (Jack Welch and Ben Collins-Sussman), but this game ended up being pretty enjoyable. The premise is strong, the programming really solid. But… Read more…
I started Spelunker’s Quest (Tom Murrin) more or less hating. It’s a Zork/Adventure-styled cavern crawl with an unsophisticated premise, uninspiring writing and kind of half-assed implementation. Read more…
It’s a one-trick pony, but it’s a pretty good trick. Read more…
Earl Gray (Rob Dubbin and Adam Parrish), how I want to love thee! Unfortunately, despite its excellent premise and careful implementation, I couldn’t get past its (positively spinned) difficulty or (negatively spinned) obliqueness to feel like I wanted to finish. More below the fold.
Read more…
In an attempt to channel my interest in interactive fiction into something potentially useful to others, I’ll be reviewing several entries for the Interactive Fiction Competition 2009 and posting short reviews/impressions here. I’ve already started on a few of them, so watch this space.
This is a (long) sort-of-technical post about solving some problems with a very useful tool for Palm OS development, Multilink. I had it working great on MacOSX/PPC, but upgraded to an Intel Mac, where prc-tools doesn’t work anymore. So, since I just spent altogether too long trying to get this thing working on Windows/Cygwin, I figured I should document the steps I took to get it up and running, since the instructions on the site are kind of old and no longer entirely accurate. Read more…
It’s been a long while since my last update, thanks to lots of little distractions and life in general. Lots of ups and downs, mostly downs, to be honest, although I’m still happily living in Germany, healthy and working. So, things can’t be so bad. Read more…
So, like many others in the “knowledge worker” biz, I have terrible problems organizing my time. It often feels like I spend 90% of my life in front of a computer, and that 50% of that time is devoted to wondering what to do next. This is all complicated by the fact that I try to divide my computerized existence into a few different modes — job mode, art mode, relax mode, personal-improvement mode, etc.
Enter GTD, which you can google if you’re up to it. Check out 43folders for lots of articles on the subject. No, I never read or even bought or even saw David Allen’s book, figuring that I seem to teach myself everything else, why not this?
Read more…