IFComp 09: Gleaming the Cube

October 30th, 2009 jeremy No comments

I don’t know what to think about the fact that I just got this, more or less immediately. Gleaming the Cube (Kevin Jackson-Mead) isn’t a very good game, just a little bit of, well, not even wordplay, letter permutation? And it just made sense to me. But it’s not a good game. Read more…

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IFComp 09: Rover's Day Out

October 30th, 2009 jeremy No comments

I was skeptical, given the harmless title of Rover’s Day Out (Jack Welch and Ben Collins-Sussman), but this game ended up being pretty enjoyable. The premise is strong, the programming really solid. But… Read more…

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IFComp 09: Spelunker's Quest

October 24th, 2009 jeremy No comments

I started Spelunker’s Quest (Tom Murrin) more or less hating. It’s a Zork/Adventure-styled cavern crawl with an unsophisticated premise, uninspiring writing and kind of half-assed implementation. Read more…

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IFComp 09: Byzantine Perspective

October 6th, 2009 jeremy No comments

It’s a one-trick pony, but it’s a pretty good trick. Read more…

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IFComp 09: Earl Grey

October 6th, 2009 jeremy No comments

Earl Gray (Rob Dubbin and Adam Parrish), how I want to love thee! Unfortunately, despite its excellent premise and careful implementation, I couldn’t get past its (positively spinned) difficulty or (negatively spinned) obliqueness to feel like I wanted to finish. More below the fold.

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Interactive Fiction Competition 2009

October 5th, 2009 jeremy No comments

In an attempt to channel my interest in interactive fiction into something potentially useful to others, I’ll be reviewing several entries for the Interactive Fiction Competition 2009 and posting short reviews/impressions here. I’ve already started on a few of them, so watch this space.

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Multilink for Palm

October 9th, 2007 jeremy Comments off

This is a (long) sort-of-technical post about solving some problems with a very useful tool for Palm OS development, Multilink. I had it working great on MacOSX/PPC, but upgraded to an Intel Mac, where prc-tools doesn’t work anymore. So, since I just spent altogether too long trying to get this thing working on Windows/Cygwin, I figured I should document the steps I took to get it up and running, since the instructions on the site are kind of old and no longer entirely accurate. Read more…

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What have I been doing?

April 9th, 2007 jeremy 1 comment

It’s been a long while since my last update, thanks to lots of little distractions and life in general. Lots of ups and downs, mostly downs, to be honest, although I’m still happily living in Germany, healthy and working. So, things can’t be so bad. Read more…

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Why do I spend more time trying to GTD than GTD?

September 29th, 2006 jeremy 2 comments

So, like many others in the “knowledge worker” biz, I have terrible problems organizing my time. It often feels like I spend 90% of my life in front of a computer, and that 50% of that time is devoted to wondering what to do next. This is all complicated by the fact that I try to divide my computerized existence into a few different modes — job mode, art mode, relax mode, personal-improvement mode, etc.

Enter GTD, which you can google if you’re up to it. Check out 43folders for lots of articles on the subject. No, I never read or even bought or even saw David Allen’s book, figuring that I seem to teach myself everything else, why not this?

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More updates

September 16th, 2006 jeremy No comments

Just a quick note that I’ve been steadily posting photos on my flickr page. Give them a look-see if you care to.

The projects area of the bootsquad website has been slowly filling out, with lots of excerpts of newer work. I’m still missing some documentation of a couple of projects, like some work I did with Paulo Raposo, but I think it’s forgivable. I’m going to begin posting excerpts of the music I’m working on, once I feel like it’s not too embarrassing to do so. I’d like to hook up with a designer and do some animations for a DVD, but it’s a little early to make plans – not until the sounds are a bit more fleshed out.

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